Game Progress Route for Starfield presents a recommended progression path for Starfield's main storyline. This page will contain a concise guide on finding important NPCs and Items, as well as how to navigate and deal with the game's various Locations and Enemies so as not to miss any content required to finish the game. Do note that the Game Progress Route will only contain content on Starfield's Main Missions. Please visit the Missions and the Activities page for a full list of side missions and activities, as well as their specific mission walkthroughs. For a more detailed guide, please visit the Walkthrough page.

 

Starfield Main Missions in Chronological Order

 

Starfield Game Progress Route

One Small Step

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  1. Obtain the Cutter
  2. Obtain the Strange Object
  3. Customize your character
  4. Equip a Helmet
  5. Defeat the Crimson Fleet pirates
  6. Board the Frontier
  7. Learn how to fly a ship
  8. Defeat the Crimson Fleet ship
  9. Land on Kreet
  10. Learn how to use the Scanner
  11. Reach the Kreet Research Lab
  12. Learn how to Lockpick
  13. Speak to Brogan
  14. Learn the Persuasion mechanic
  15. Jump to the Alpha Centauri System
  16. Land on New Atlantis
  17. Reach The Lodge
  18. Meet and join Constellation

 

The start of the game will take place on Vectera, with your character being a miner sent on a mining expedition. When you get control of your character, start by following Supervisor Lin to your station. Grab the nearby Cutter from the toolbox and you'll get a basic tutorial on how to fire tools and Weapons. There will be five objective markers that pop up within the mines, use the Cutter to mine each deposit, then return to Supervisor Lin to accompany her to Heller. Follow the two, and about halfway into the cavern, Lin will direct you to continue up the path by yourself. Enter the tunnel up ahead, and at the end will be a strange rock formation. Use your Cutter on the objective marker to free up the Strange Object and pick it up. You'll have strange visions and black out.

When you come to, you'll be sent into Character Creation to customize your character. After a brief conversation, follow Supervisor Lin into the airlock and equip a Helmet from your inventory. When you exit the airlock, head over towards the ship. Speak to Barrett, Lin's contact, about the Artifact you found to progress. VASCO, Barrett's assistant will then interrupt, warning you about an incoming hostile ship. Use the Cutter or any other weapon you find get rid of the incoming Pirates and remember to loot all the bodies for extra loot. 

Return to Barrett after defeating the Crimson Fleet. He will ask you to come with him to Constellation, and after a bit of back and forth with Lin, you'll be allowed to leave with VASCO to find Constellation. Barrett will give you a watch as a parting gift. Board the ship to start your journey. Hop into the driver's seat and you'll be given a tutorial on flying Ships by VASCO. This includes a brief combat encounter with a Crimson Fleet Ship. There will be an option to skip this tutorial by switching on all Ship systems if you already know how to fly a Ship. VASCO will then suggest that you deal with one of the Crimson Fleet captains on Kreet.

When you touchdown on Kreet, move forward, following the quest marker towards your next objective. On the way, you'll find several Fauna and Flora you can interact with. There will be a short tutorial on how to use your Scanner on these lifeforms to improve your knowledge of the planet. As you approach the quest marker, you'll discover the Kreet Research Lab. Enter the facility and interact with the door. Head up the staircase, turn right at the top, and keep going up the next set of stairs. Continue following the quest marker through a set of double doors, and you'll hear some Crimson Fleet Pirates speaking nearby. Enter the Cafeteria and deal with the three Pirates within.

Head into the Living Quarters, then enter Lab 01 straight ahead. You'll find a few more Pirates in the room. Climb up the stairs to the balcony, and keep following the quest marker through Research 02. You'll find more Pirates at the top of the next set of steps. Defeat them and enter Storage. Though optional, you can find a safe here that will give you a tutorial on Lockpicking. When you're done with the safe, climb up the ladder nearby to the roof.

Up top, exit through the door and you'll start speaking with Brogan, the Crimson Fleet captain you're looking for. If you don't attack him, you'll get an opportunity to try and persuade him to back off. Pick the Persuade option and you'll get a quick tutorial on how this dialogue mechanic works. Pick the +5 persuasion choice and Brogan will let you go without a fight. You can then fast travel to your ship by looking at it through your Scanner.

Your next destination is the city of New Atlantis on Jemison. You'll have to make the jump from Kreet in the Narion System to the Alpha Centauri System. Once you touchdown on New Atlantis, head towards the quest marker to a subway station and select the MAST District option after interacting with the train. When you exit the train at this location, make your way to the right and follow the quest marker to The Lodge. To enter, interact with the door and your character will pull out their watch as advised by VASCO, giving you access to the area.

Open the doors directly in front of you to the library. When you enter, Sarah Morgan will welcome you to Constellation. You will also be introduced to Walter Stroud, Matteo Khatri, and Noel. They'll ask you about your experience with the Artifact, then have a meeting of their own that you can listen to. Place your Artifact onto the table when prompted and listen to the rest of the meeting unfold. After telling Sarah that you'll be happy to join Constellation, she will suggest working together to find another piece of the Artifact.

 

The Old Neighborhood

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  1. Visit the UC Vanguard recruiting office
  2. Speak to Commander John Tuala
  3. Land on Mars
  4. Reach the Broken Spear Bar
  5. Speak to Jack
  6. Reach Venus
  7. Reach Luna
  8. Dock on the Nova Galactic Staryard
  9. Read Vanguard Moara's Slate
  10. Reach Neptune
  11. Dock on Moara's Ship
  12. Speak to Moara
  13. Retreive the Artifact
  14. Return to The Lodge

 

Speak to Sarah and she'll ask you to accompany her to the United Colonies Vanguard recruiting office. Sarah will be locked as your follower for this mission once you end the conversation. The UC Vanguard office can be found at the MAST District as well. Simply follow your quest marker to the MAST building and speak to Commander John Tuala behind the desk. He'll point you towards Moara, a UC Vanguard volunteer stationed at Mars. Mars is in the Sol System, so you'll have to make the jump on your ship there from the Alpha Centauri System.

Touchdown at Cydonia on Mars. Follow the quest marker into the Central Hub and enter the Broken Spear Bar to the left. Speak to the bartender, Jack, and ask him about Moara to learn that Moara hasn't been back in a while. Jack will ask you for money in exchange for information, but he can be persuaded to give it for free. Whether you pay him or not, Jack tells you that Moara was last heading to Venus. When you get to Venus, you'll have to carefully navigate around some asteroids while remaining undetected from the Va'ruun Zealot Ships. Make your way slowly to the Satellite Beacon, and you'll hear a transmission when you get there of Moara stating that he's heading to the Nova Galactic Staryard.

The Nova Galactic Staryard is found floating in Luna space, also within the Sol System. Board the Nova Galactic Staryard when you're ready and enter the main staryard. As you navigate through the staryard, you'll have to fight several Spacers. Follow your quest marker to the Control Room and take the stairs up to the upper level of the room. Take the next set of stairs up into the Workroom. Continue to the right and head down the stairs into a cargo bay. Make your way further down and follow the quest marker to find Vanguard Moara's Slate. You'll be pointed to Neptune next.

When you get to Neptune, Sarah will point out a lone spaceship drifting out in space. Shoot down the ship's engines and you'll be able to board without destroying it. Fight your way through the Spacers and when you've dealt with all of them, you can speak to Moara at the cockpit of the ship. Ask him for the Artifact and he doesn't put up much of a fight for it. You can then take the Artifact back to the Lodge in New Atlantis to finish the mission.

After the mission ends, you'll unlock three new Main Missions - Into the UnknownThe Empty Nest, and Back to Vectera. You can complete each mission in any order, but all three must be completed in order to progress the main storyline.

 

The Empty Nest

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  1. Speak to Sam Coe & Cora Coe
  2. Land on Akila City
  3. Complete Job Gone Wrong
  4. Search the GalBank Vault
  5. Speak to Jacob Coe
  6. Reach the Empty Nest
  7. Obtain the Artifact
  8. Deal with Shaw
  9. Return to The Lodge

 

Sarah will ask you to speak to Sam Coe to ask him more about an expedition he's planning on running. Head into the gardens of The Lodge to find him with his daughter, Cora Coe. When you ask Sam about the expedition, he'll inform you that the three of you are heading to Akila City on Akila to find another Artifact.  Fly over to Akila in the Cheyenne System and touchdown at Akila City. Speak to Sam by the entrance to the city to learn the details of what you'll be doing on Akila. He'll be locked in as your Companion for the mission after speaking with him. Your first course of action is to head to the GalBank, but before you get there, you'll be stopped by a security guard warning you that there's been a bank robbery.

The Faction Mission Job Gone Wrong will begin here and must be completed before being able to search GalBank. After you do so, return to the bank and head downstairs into the vault. Look for a storage locker containing the Note for Sam. Read the note, and speak to Sam. You'll then have to follow your quest marker to the Coe Estate to speak to Jacob. He refuses to give up the maps due to his feud with his son. Speak to Sam once more and you'll have three options - you can try to convince Jacob to give up the maps, you can ask Sam to distract Jacob while you sneak in for the maps, or you can ask Cora to help convince Jacob to give up the maps.

If you choose the first option, Jacob will relent and give you the key to the room he's standing in front of if you succeed. Grab Solomon's Maps found on top of one of Jacob's drawers. Sam will deduce that the Artifact can be found in a cave within Shaw Gang territory. This cave, The Empty Nest can be found on Akila as well, so all you have to do is run towards the next mission marker.

When you get to the Empty Nest, start sneaking because the area has turret defenses that will gun you down very quickly. You'll find the Turret Control system in a small tent right on the outskirts of the Empty Nest. You can either deactivate the turrets or calibrate them to protect you. Move towards the next mission marker and enter the cave. Defeat the Shaw Gang members at the entrance to the cave for the Shaw Gang Cave Key needed to unlock the gate ahead. At the end, you'll find another Artifact you can pick up - Artifact Chi. Leave the hideout with Sam once you obtain the Artifact

As soon as you exit the Empty Nest, you'll be confronted by Shaw herself. She'll demand payment for the loss of her hideout, but can be persuaded to back off in exchange for nothing. If you succeed in Persuasion, she'll let you leave peacefully. Before you get to leave, however, an Ashta will appear and attack the hideout. It's optional to help the Shaw Gang deal with the Ashta, but if you do, Shaw will reward you. Return to the Lodge and place the artifact you found with the rest. Partake in the Constellation meeting and the quest will end, with you unlocking Sam as a potential Companion.

 

Into the Unknown

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  1. Dock with The Eye
  2. Speak to Vladimir Sall
  3. Land on Procyon III
  4. Obtain the Artifact on Procyon II
  5. Land on Nira
  6. Meet Andreja
  7. Obtain the Artifact on Nira
  8. Return to The Lodge
  9. Speak to Vladimir on The Eye
  10. Land on Procyon III
  11. Follow the Distortions to Temple Eta
  12. Get Anti-Gravity Field
  13. Return to The Lodge

 

The next two sections will cover the Main Mission Into the Unknown. Sarah asks you to check up on Vladimir, the Constellation member that runs Constellation's starstation - The Eye. The Eye can be found orbiting Jemison within the Alpha Centauri System. Fly over and dock with the station to be able to board it. Vladimir Sall can be found sitting behind a desk at the end of the starstation. He'll mark your starmap with two possible Artifact locations and ask you to find Andreja, another Constellation member. From here, you'll have the option to visit Procyon III or Nira. The order you visit the two planets doesn't matter, but both must be visited in order to progress the mission.

Procyon III can be found in the Procyon A System. Touchdown on the Occupied Cave, run over to the quest marker and enter the Cave. As you make your way through this cave, you'll encounter some Pack Coralbug Stalkers. Make your way up the slope to the right as you enter, then turn right into the next cavern when you can. Keep heading up towards the mission marker. You'll eventually get to a cavern filled with Caelumite and can find the Artifact within some ore. Dig out Artifact Zeta and you'll be done with the area.

Nira can be found in the Narion System. Touchdown on the Abandoned Mine when you get there and make your way to the mission marker. As soon as you enter the Deep Cave, you'll find Andreja. Identify yourself as a member of Constellation, and she'll start following you as a Companion for this mission. Head further into the cavern, circling around the slope to the side. Head through the door on the opposite side of this cavern and continue up the slope and into another, larger cavern. Follow the pathways and staircases down to the very bottom, defeating any Spacers in your way. At the mission marker, you'll find the Artifact, Artifact Iota, within some Caelumite. Mine out the Artifact and pick it up.

With two more Artifacts in hand, return to the Lodge at New Atlantis to add them to Constellation's collection. Speak to Matteo, and during the conversation witht he Constellation members, Andreja will be unlocked as a Companion for future Missions. Vladimir will pipe in through your communications device, asking for you to meet him at The Eye after getting some new, strange readings on the scanner. Fly up to The Eye and speak to Vladimir. He'll direct you back to Procyon III, where The Eye's scanners have picked up an even bigger Artifact reading, the only issue being that he can't it's exact location.

Journey back to Procyon III in the Procyon A System. There will be a new place to land - the Scanner Anomaly. Touchdown and pull up your scanner. If you look around you, you'll find that there are some places that will glitch your UI out when you look at them. Follow these distortions to Temple Eta. When you enter, you'll find yourself a room with some form of anti-gravity field. Your goal now will be to fly into the spinning concentrated bundles of stars that appear randomly in the room. Each time you fly into one, the three rings in the middle of the room will spin quicker and the time needed to reach the next bundle of stars will decrease.

After flying into about seven of these star bundles, the three rings will line up, and you can fly into them to receive your first Power - Anti-Gravity Field. Return to the Lodge at New Atlantis and approach Vladimir to get someone to check up on you. You'll be asked to perform Anti-Gravity Field during the meeting. Afterwards, Vladimir will bring up a theory about each Artifact having their own temples. If you can find these temples, you may be able to gain even more Powers. From now on, you can visit Vladimir from time to time to see if he's picked up any new temple readings and if you land on a planet with a temple, you will be notified.

 

Back to Vectera

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  1. Land Back at Vectera
  2. Speak with Supervisor Lin
  3. Fix the Communications Computer
  4. Listen to Emergency Transmission 01
  5. Land on Dalvik
  6. Speak with Heller
  7. Listen to Emergency Transmission 02
  8. Land on Bessel III
  9. Negotiate with Matsura the Grim
  10. Return to the Lodge with Barrett

 

Barrett hasn't been heard from since your initial encounter at Vectera, so Sarah suggests returning to the moon to check up on him. Fly over to the Argos Extractors Mining Outpost on Vectera in the Narion System. When you get there, speak to Supervisor Lin and she'll tell you that Heller and Barrett got kidnapped by another group of Crimson Fleet pirates.

Enter the Communications Building nearby. Here, you'll have to find three Power Cells and feed them into the Power Receptacle to get the power back up and running to fix the Communications Computer. Alternatively, if you have a point in Security, you can instead simply lockpick the door and download the audio transmission onto a slate. Listen to Emergency Transmission 01 to find coordinates that Barrett sent to the mining outpost. Return to Lin to tell her what you've found, and at this point, you may also recruit Lin to be a part of your crew.

The coordinates Barrett sent point you to Dalvik, another moon in the Narion System. Touchdown on the Crashed Ship and run to the mission marker to find Heller. He'll hand you Emergency Transmission 02 which points you towards Bessel III. Before you leave, you can recruit Heller to your crew.

Bessel III can be found in the Bessel System. Touchdown on the Ransacked Research Outpost when you get there. Run to the Crimson Fleet Outpost at the mission marker, avoiding the turrets as best you can. When you enter, there will be no hostiles so simply get to the end to find Barrett. Matsura the Grim, Barrett's captor, will offer to release Barrett in exchange for 4000 credits, but can be persuaded to let him go for free. After Barrett has been rescued, return to the Lodge at New Atlantis. Speak to him there and he'll be unlocked as a potential Companion during your travels.

 

All That Money Can Buy

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  1. Speak to Walter Stroud
  2. Land on Neon
  3. Meet Issa Eklund
  4. Prepare for the Meeting
  5. Get the Code Phrase from Walter
  6. Speak to Musgrove
  7. Reach the Slayton Aerospace office
  8. Find a way to the Upper Levels of the Offices
  9. Speak to Nicolaus Slayton
  10. Speak to Musgrove
  11. Encounter the Starborn

 

After finishing The Empty NestInto the Unknown, and Back to Vectera, Walter Stroud will call you over to discuss something. He asks you to accompany him to Neon to buy an Artifact. Make your way to Neon, a city on Volii Alpha in the Volii System. Speak to Walter at Neon and he points you towards the Stroud-Eklund offices. Pass through the checkpoint and follow the mission marker to an elevator. Choose the button going up to the Stroud-Eklund Corporate HQ. You'll be introduced to Issa Eklund, Walter's partner. Issa will offer some advice in investigating the seller and securing the Astral Lounge in case anything goes wrong and Walter will give you 1000 Credits for these preparations.

Head back down to the Lobby. Follow the mission marker to Newill's Goods and speak to James Newill. Mention that he set up a meeting with Walter Stroud recently. You can pay him 2500 Credits for him to cough out the information, or you can Persuade him to make the information free. Whether you pay or not, he'll tell you to that one of his workers tailed the seller back to Sleepcrate One. Follow the mission marker the unit at Ebbside. Lockpick the door with some Digipicks, then enter and read all three Personal Correspondence on the computer.

Return to Bayu Plaza and this time follow the mission marker to the Astral Lounge in the Trade Tower. Speak to Boone Morgan at the other end of the bar. Tell him that you're worried about security and if you choose the option saying that you want security to be on your side if a fight broke out, he'll offer you the Astral Lounge VIP package for 4000 Credits. He can be Persuaded to provide it for a lower price, however. If you succeed, you can buy the VIP option for just 1000 Credits. Your next course of action will be to check the door controls to the Astral Lounge. Head into the elevator to the VIP Lounge. Circle over to Booth 3 and interact with the computer to start a lockpicking minigame. When you succeed, you can read the Remote Door Control message to see that it has been programmed to lock with an approved hand gesture.

Will all the preparations finished, return to Walter at the Stroud-Eklund Corporate HQ. Speak to him , then return to the Astral Lounge. Speak to Walter to learn the code phrase required to identify the seller - "Ramsay and Travers". The seller's name is Musgrove and can be seen leaning on the wall near Boone with a suitcase by his feet. Give him the code phrase and go to the VIP Lounge with Walter.

Musgrove is already in the room and will ask you to sit, to which you can agree to or not. As Walter predicted, Musgrove asks for double the initial price settled. If you call him out on the fact that he needs money, he'll tell you that he needs the extra money to escape from those threatening him. You can keep calling Musgrove on his bluff that he'll cancel the deal if he's not paid double, and he'll eventually relent for the original price.

When you leave the booth, you'll be confronted by a Slayton Agent. You can choose to attack him, with Neon Security since you have VIP privilege, or you can talk him down. If you choose the latter, you'll be able to leave without a fight. When you get to the exit of the Astral Lounge, you'll find Issa waiting for you. Speak to her, then your  next course of action is to head to the Slayton Aerospace offices in the Trade Tower.

Exit the Astral Lounge and enter the elevator within the Trade Tower. Choose to alight at the Slayton Aerospace floor and speak to Ryleigh behind the counter. Your only options forward here are to either attack or Persuade her to let you see Nicolaus Slayton. If you succeed in persuading her, she'll give you the access code required to use the elevator. If you don't, you'll have to take the Executive Level Access Code from the security office nearby. Note that doing this will aggro the guards in the building.

Take the elevator up to the Executive Level. The elevators will stop in the middle and you'll hear an intercom message from Slayton. Issa will be able to override the elevator controls and let you out. Follow her instructions and head into the vent to your right. She'll guide you over the elevator, into a conduit room, and into another set of vents. Head down the open hatch and continue following her instructions. If at any point you go against her instructions, you'll be forced to fight through the floor.

Issa will eventually lead you to a series of catwalks outside the building itself. Follow the catwalks around and up to the next floor to get to a door leading back inside. When you make it to the end of the hallway, you'll get to confront Nicolaus Slayton. If you speak to Nicolaus rather than attack him, you can bring up an opportunity for business between him and Walter. He'll express an interest in the deal, but wants you to deal with Musgrove for the humiliation he caused.

Musgrove can be found in the next room. You can choose what to do with him - let him go, put him in jail, or finish the job. Slayton will make a quick comment about your choice, then let you go. When you're done with the place, exit the building using the elevators and return to your ship at the Spaceport. Walter will have a few things he wants to say to you, then you'll be free to take off from Neon.

When you leave the planet, you will get a transmission from the Helix. They introduce themselves as the Starborn and demand the Artifact, even willing to use force to take it. Walter will suggest you make a run for it, Grav Jumping to any place. You can follow his suggestion, or give up the Artifact.

 

Starborn

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  1. Surrender the Artifact or Grav Jump Anywhere
  2. Return to The Lodge
  3. Add the Artifact to the Collection

 

You have two options at the end of All That Money Can Buy.

  1. Surrender the Artifact
  2. Or Grav Jump to Anywhere.

If you choose to surrender the Artifact, the Helix ship will leave you alone peacefully. Afterward, you will need to make your way to The Lodge for the meeting.

If you choose to Grav Jump to Anywhere you will then still be tasked to attend a meeting at The Lodge in New Atlantis. Once you arrive at The Lodge, speak to Noel. If you ask her to look at the data from your ship sensors she will go ahead and transfer the data. Listen to what they have to say then speak to Noel. Have a seat and listen to the meeting. 

During the meeting you will have a choice on whose statement you agree with the most. You will gain approval from whoever you agree with. After the meeting approach the Artifact Collection and activate it to complete the Mission. 

 

Further Into the Unknown

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  1. Find the Artifact on BodE
  2. Find the Artifact on Procyon VI-b
  3. Return the The Lodge
  4. Speak to Vladimir

 

Speak to Vladimir Sall who will be in The Lodge after completing Starborn. Your interaction will be followed up with additional objectives that will take you to travel to different Planets. These Planets may vary from playthrough to playthrough. Track the quest to mark your next location then travel there. With the quest tracked, you should be able to continue following your objective marker. 

The may lead you into a facility guarded by Space Pirates. Make your way through the facility while pursuing the mark. The artifact itself may be guarded by Starborn Enemies. Extract the artifact and take it when you can reach it. You will need to repeat the process on the second listed planet, obtaining a second Artifact. Once you have obtained two planets. Once you have obtained both artifacts, return to The Lodge to begin Power from Beyond. Add your newly obtained Artifacts to the Collection. 

After you have added the artifacts, approach Matteo in the Lodge to begin a Constellation meeting. During your interaction, Vladimir Sall will also want to speak with you to bring up a favor. Agree to help him and Short Sighted will begin shortly after your interaction. 

 

Short Sighted

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  1. Dock with The Eye
  2. Check in on Everyone
  3. Speak to Vladimir

 

Fly up to the Eye and you'll be given a few tasks to do around the station. Barrett will ask for help in testing the starstation's connectivity, Sarah will ask you to pick up a wrench from nearby, Sam Coe will ask for help welding the panel he's working on, and Andreja will ask you to help her assemble some parts. You'll end up breaking something, but return to Vladimir and the mission will end, leading into No Sudden Moves. Note that whichever Companion breaks what they're working on will be stuck on The Eye for the next couple of missions.

 

No Sudden Moves

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  1. Speak to Vladimir
  2. Dock with The Scow
  3. Speak to Captain Petrov
  4. Steal the Artifact
  5. Return to The Lodge

 

Speak to Vladimir in The Eye and he will talk about a job which involves stealing an Artifact from Captain Petrov. The Companion he sends you with will differ form playthrough to playthrough. If you say you're ready to go now, your companion will be locked as your follower for the mission's duration. You will then need to travel to The Scow, Captain Petro's salvage ship. Track the quest to mark your destination. Make your way to the Scow in the Procyon A System. 

Once you locate the Scow, hail it to be able to interact with them. They will say they're not taking any visitors. If you have Sam with you and choose his dialogue option, he'll give you passage to the Scow immediately. If you your companion dialogue option doesn't work, you can continue to choose from the other choices. Try to Persuade him, and you'll have three turns to get 4 Persuasion 'points'. Succeed with your persuasion and you will have successfully talked your way in. They will then let you board the Scow and you will need to locate Captain Petrov. 

Head up the stairs and interact with the switch up ahead to open the door in front of you. Tao Xun will stop to ask what your business is but after telling him you're after the Artifact, he'll let you through. Keep heading forward, up some stairs, through an unlocked gate tot he right of a guard, then through the hallway on the left. Keep zigzagging through the various hallways towards the mission marker, and at the end, you'll find Captain Petrov.

Speak to him and when you tell him you're looking for his Artifact, he'll say it's not up for grabs. If you have Barrett with you, he'll easily persuade Petrov to show you his collection. If you have another Companion with you, however, you can try to Persuade him yourself instead. You'll have three turns to get 6 Persuasion 'points'. 

If you succeed, he'll take you on a tour to show off his collection. If you don't you'll either have to start a fire fight with the Pirates, pick the lock to the vault, or pickpocket the key to the vault. If you fight Petrov now, he'll surrender after getting to low enough health, letting you take the Artifact without further consequence. Either way, get into the vault and head downstairs. Head to the very end and turn left and continue down the stairs here. There'll be another vault door and through here, you'll find the Artifact.

If you followed Petrov down here, you'll have to steal the Artifact in front of him as he will not be willing to sell it. Like earlier, take this health down low and he'll surrender, letting you walk out of the Scow without anymore violence. When you've gotten Artifact Phi, return to the Frontier and set a course for New Atlantis. Make your way back to The Lodge to add it to the collection.

 

High Price to Pay

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  1. Defend The Lodge or Go to The Eye
  2. Escort Noel through The Well
  3. Speak to Vladimir on The Eye
  4. Build the Armillary on your Ship or on an Outpost
  5. Return to The Lodge
  6. Speak to Matteo

 

Noel gets a message from Vladimir at The Eye. Speak to her to learn that The Eye was attacked by the Starborn. You'll have to make a decision here - defend the Lodge from the Hunter or help Vladimir and the other Constellation members at The Eye.

If you decide to stay at The Lodge, head upstairs to the bar and check on Walter. You'll find the Hunter has already infiltrated the Lodge and is attacking him. Hold the Hunter off until Noel is ready to go. When she calls out that she's ready, join up with her and follow her down into the basement, then through the side door into The Well. Escort your fellow Constellation members through The Well and into the elevator heading up to the Spaceport. Continue following them until you get to your Ship. Board it, and take off from Jemison. Once you get into orbit, Scorpius will leave you alone for now, allowing you to peacefully get to They Eye. When you get there, check up on your other Companions and Vladimir.

If you decide to go to The Eye to check up on Vladimir and your injured Companion, leave the Lodge through the front doors. Tell your Companion you're sure about leaving, then make your way to The Eye. Talk to all your Companions and Vladimir to help them get back on their feet. Once that's done, return to The Lodge with everyone. Find everyone in The Lodge and they'll tell you that Noel escaped into The Well. Head down to the basement and take the side door here to The Well. Right ahead, Noel will be cowering by the staircase. Speak to her and the Hunter will appear. Like above, escort Noel onto your ship and fly to The Eye. The Hunter will give up chase once you're up in space.

No matter which route you took, speak to Vladimir and Noel afterwards. You will have to choose between storing the Artifacts on your mobile Ship, or a defensible Outpost. Do note that the place you build the Armillary at will be more prone to Starborn attacks.

When you're done building the Armillary, return to The Lodge on New Atlantis. Speak to Matteo and he'll inform you that the Starborn kept mentioning 'Unity'. He suggests visiting the priest of Sanctum Universum to see if he can glean any meaning from the phrase.

 

Unity

unity walkthrough 5 missions starfield wiki guide 600px

  1. Speak to Keeper Aquilius at the Sanctum Universum
  2. Speak to a member of the House of Enlightenment
  3. Speak to a member of House Va'ruun
  4. Return to Keeper Aquilus
  5. Land on Indum II
  6. Land on Hyla II
  7. Solve the Ancient Ruins Puzzle

 

You'll find Matteo speaking to Keeper Aquilus outside of the Sanctum Universum in New Atlantis, just opposite to the Freestar Collective Embassy. Join the conversation and tell him you want to talk about Unity. He'll usher you into the Sanctum Universum for some privacy. Sit at the table and tell Keeper Aquilus about your experiences. He'll tell you an old story about a pilgrim finding the 'true meaning of Unity'. You'll be suggested to speak to a member of House Va'ruun and the House of Enlightenment, both of whom may have different versions of the story.

The House of Enlightenment can be found in The Well on New Atlantis. Follow the mission marker down to meet Andy Singh and tell him about Keeper Aquilus' story on Pilgrim. He'll give you his own interpretation of the story. The House of Va'ruun prisoner, Mir'za, can be found at the UC Security Office in the Spaceport of New Atlantis. Head in and walk all the way in to find her. Speak to her and she gives her a different interpretation from the other two.

Return to Keeper Aquilus at the Sanctum Universum. Give him the slues you garnered from the other two stories and you'll be pointed towards the second planet in the Indum System, at the coordinates 4,120. Hop onto your ship and fly to Indum II in the Indum System. Touchdown on Pilgrim's Rest. The makeshift shack here has a locked door that can be unlocked by answering a series of questions. The answers to these questions can be found in various Pilgrim's Writings scattered around the Pilgrim's Rest. Once you've unlocked the door, you'll find the Pilgrim's Final Writing that points you towards Hyla II.

Hyla II can be found in the Hyla System. When you get there, touchdown on the Ancient Ruins. Head to your mission marker to find a peculiar looking ruins. On the circular platform, you'll find a beam of light shining down on an until constellation. Using the glyph, move the beam of light so that each point in the constellation is lit up. If you press on the upper part of the Glyph, the beam of light will move upwards, if you press the left part the beam will move left, and so on.

When you've completed the constellation, the ruins will point you to the final star in the Scorpius constellation. Make your way to Oborum III in the Oborum Prime System to complete the mission.

 

In Their Footsteps

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  1. Dock with the Scorpius
  2. Speak to the Hunter and the Emissary
  3. Leave the Scorpius

 

When you get to Oborum III in the Oborum Prime System, the Hunter will send a transmission to your ship. He'll invite you onboard his ship and introduce you to another Starborn, the Emissary. Dock with the Scorpius to be able to board it. Speak to them to learn more about the Unity, why they attacked and threatened you, as well as a revelation of their identities.

The Emissary and the Hunter each offer you different ways to approach the Unity. The Emissary wishes for a truce between the three of you, wanting to be selective of who gets to access the Unity, while the Hunter believe that rules and constraints are a way for those in higher power to control those under them and wants the Unity to be accessible to all. You will have to choose who to side with later on

As you leave the ship, the Emissary will call out to you one more time. They'll give you some information to help you seek out the rest of the Artifacts in this universe, and suggest you discuss with Constellation what to do next. You'll then unlock three new Main Missions - UnearthedFinal Glimpses, and Missed Beyond Measure. These Missions can be completed in any order, but all must be completed in order to progress.

 

Unearthed

unearthed18 missions world information starfield wiki guide

  1. Go to Nova Galactic Research Station
  2. Investigate the Research Station
  3. Play the Recording on the Roof
  4. Go to NASA
  5. Find a Way Inside
  6. Enter NASA
  7. Find Information about NASA
  8. Find Information about the Martian Sample
  9. Find Information about the Prototype Grav Drive
  10. Find Information about Grad Drive Side Effects
  11. Release the Artifact
  12. Leave NASA
  13. Talk to the Emissary

 

Unearthed will begin as soon as you finish In Their Footsteps. At the end of that quest, The Emissary gives you what they call a key to an Artifact, in order for you to learn more about them firsthand, and the choices you'll have to make from here on. They will bid you to go to the Earth's moon to use it. When you're ready, head for the Sol System and then land on the Nova Galactic Research Station on the moon Luna. Move forward to the station to investigate it properly.

The Moon Base Key that The Emissary gave you will prove useful here so look for the locked door and head inside. Follow the objective marker to a computer containing Nova Galactic Research. As the file reads, you'll next want to head up to the roof and see what you can find out about that launch day. After you've looted as much as you want, head outside and find your way above the station to get to the recording box and play the recording.

After listening to the recording, head back to your ship and chart a course for the NASA Launch Tower on planet Earth. After you land you'll immediately see the launch tower from a distance. Head to it and you'll be prompted to try to find a way in. If you head to the middle of the structure and then immediately climb to the right, you should find a door with a switch in a dark corner of the platform. There isn't any power right now, so you'll have to find a way to generate some. It's quite dark but if you search to the left of the door's switch, you should be able to find two Emergency Power Cells. Pick them both up and then head to the right side of the door to find the Power Receptacle, where you can put one Emergency Power Cell. Now you can hit the switch to open the door. Immediately in front of you as you step in will be a Storage Crate containing a Refined Deep Recon Spacesuit. Beside it to the right is another crate with a Bashing Calibrated Old Earth Unting Rifle, some ammo, and a Calibrated Deep Recon Space Helmet.

Head back out and then climb up to the platform above the Power Receptacle this time and then keep climbing up. There'll be some more Resources scattered around this area if you want them, but you'll mainly want to use the platforms and stairs to make your up to the objective marker. You'll eventually find a white door that you can enter, leading to a short bridge that'll take you closer to the objective marker.

There you'll find the elevator to get to NASA but you'll need power to activate it with the button. If you turn around from the elevator and look to the right, you'll find another white door that you can open with the NASA Access Code. Inside will be another Power Receptacle. Make sure to pick up all the extra Emergency Power Cells for later. Interact with the receptacle to put one in.  Head out of the room and head back to the elevator you just powered and push the button. Press another button inside to get to the NASA Launch Facility.

Here, head for the objective marker. Access the NASA Research Computer to read and listen to the files inside. When you're ready, head through the door near the computer. Jump down and follow the path to a large chamber that looks like a museum of some sort. Turn to the left and head to the lower level, following the direction of the objective marker. Look for the stairs on your right and follow the path to another room containing another Personal Recording of Judith Tatienne. After listening to the recording, follow the path forward through the rock tunnel and through the long hall. At the end of the hall head inside the door marked with the word "Lab," and then climb up the rock formation on the ground to a doorway right above you. Follow the succeeding paths until you find a large red door that you'll need to flip the switch for, but the power for it is out. Head past it first and enter the yellow folding door to the right to find the corresponding Power Switch.

Flip the power on. There's a Refined Deep Recon Space Helmet in the Storage Crate to the right if you want it. Head back now to the large red door and flip the switch to open it. Inside, follow the path through some more rock tunnels until you reach a bit of a fork. Turn left and then follow the path to find some stairs on your right. Head down and follow the objective marker. There'll be another red door with a switch that'll need some power. Head past it to find the corresponding Power Receptacle and put in the extra Emergency Power Cell.

Head back to the red door and head on through. Follow the path and eventually climb up the stairs. You'll eventually enter a large chamber with some Turret Mk Is and a Robot Model A guarding it, so take them out first. Afterward, head to the far left side of the room to find a yellow box that operates the large doors. You'll need to generate some power again to get it working so turn to your immediate right to find an opening that'll lead to the corresponding Power Switch. 

Head back to the large doors, go through, and then follow the long path down toward the objective marker to get to another NASA Research Computer. Access it to progress your objectives. When you're done with the computer, turn around and look to your left to find a white door. Open it and progress forward. Head past another door afterward into an area where gravity seems to be lower. Float down and loot the body of a dead scientist for some credits and the NASA Maintenance Key. Use the key to open the nearby door and then turn right to find another large red door with a switch. The Storage Crate on the left contains an Advanced Deep Recon Power Pack. Hit the switch to open the red door to proceed.

Inside the next chamber, follow the stairs up to an opening on the grate. Follow the path and then turn right to a door on the lower level. Open the door and then immediately turn right to get to the objective marker, where you'll find Victor Aiza's lifeless body and another NASA Research Computer. Access the computer to proceed.

You'll find the Artifact in the large machinery at the center of the main chamber. Press the switch on the desk to the right of Victor's body to open it and gain access. Head back to the main chamber to claim the Artifact for yourself. You'll immediately receive a message from The Emissary who says that they've landed on Earth so that you can come discuss your findings. The Hunter also says there's another Starborn that got there before they did, probably to claim the Artifact for themselves too. Head out the way you came, or follow the arrows shown by your HUD system to get out. Along the way, several Starborn will show up and try to fight you.

Regardless of what route you take, you'll have to come out through the same elevator you used to enter the facility. Push the button to finally make it outside. Drop down safely to find The Emissary and The Hunter waiting for you in the sands. Speak to The Emissary to discuss your findings. You'll then have the option to slightly agree with The Emissary's view that this event shows the Artifact's danger or The Hunter's view that being able to finally reach the stars was worth the cost. Regardless of this initial choice, you'll get some more points to consider from both of them before making another choice. The third option this time expresses that their both wrong and someone who's not a Starborn should make the decision. If you choose the third option, the game will prompt you to reconsider or confirm - either side with The Emissary, The Hunter, or neither of them and have both of them as enemies.

Choosing whichever will reveal that once all Artifacts are gathered, everyone is to fight it out at a place called The Buried Temple where the final Artifact can be found. Regardless of who you allied with, the other two parties will be there with their own collected Artifacts, in a fight to win it all. This completes the main part of the Unearthed and will prompt you to finish Final Glimpses if you haven't already. To start the next Main Mission, "Revelation," players will have to finish Final GlimpsesMissed Beyond Measure, and Unearthed.

 

Missed Beyond Measure

missed beyond measure1 missions world information starfield wiki guide

  1. Wait for the Service (5 UT Days)
  2. (Optional) Wait 24 Hours (UT) to Skip the Memorial
  3. Attend the Memorial Service Today
  4. Say a Few Words
  5. (Optional) Speak with Everyone
  6. Leave When You're Ready

 

When you arrive at The Lodge, after the events of In Their Footsteps, you'll be stopped by Noel when you approach the rest of the Constellation members. She'll say that she wants to gather everyone to properly say goodbye to the crew member who passed away, depending on the player's choices, during the events of High Price to Pay. If you tell her that you'll be there, she'll say she'll need some time to prepare for the funeral event.

You can actually choose to complete Unearthed and Final Glimpses first if you want to, but whenever you're ready and don't want to wait out the full days to complete this Mission, you can actually go to your dedicated room here in The Lodge and interact with the bed there to find an option to 'Wait until Memorial.' When you wake up afterward, your chosen active Companion will no longer follow you, and you'll also have the option to wait it out for another 24 hours to skip the Memorial altogether.

When you're ready, head out the door of your room and head to The Lounge's main table to attend the memorial service. You'll have gotten there right at the end of one of the member's speeches dedicated to your deceased member. Interact with the podium and say a few words yourself. Your speech will be made up of some choices that you'll be prompted to make. Regardless of how you construct it, Noel will thank you for your words. You'll then have the option to check on everyone during this event, which will give you opportunities to raise your affinity with them. Additionally, Aja Mamasa, the previous chair of Constellation is also here for you to speak to for the first time.

If Barrett survived and you speak to him here, he'll tell you that he seems somewhat detached despite knowing the gravity and sadness of the situation. If you tell him that you know what he means on some level, he'll then share a nice little genuine thought. Thanking him for it gives you a large amount of approval. 

When you're ready, simply head out the main door of The Lodge to complete the Mission.

 

Final Glimpses

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  1. Return to The Lodge
  2. Speak to Vladimir
  3. Obtain a Ship with a 21LY Grav Jump Range
  4. Find the Artifact on Cybele
  5. Fly to Freya III
  6. Listen to the Distress Signal

 

One of the things the Emissary suggests you do is update your fellow Constellation members with what you learned about Unity. Return to The Lodge in New Atlantis and speak to Vladimir to start the Constellation meeting. Tell them about the Emissary and why the Starborn are after Unity, then the meeting will conclude.

Speak to Vladimir afterwards to get information on where to find the remaining Artifacts. One of the planets he gives will differ from playthrough to playthrough, but each player will be given Freya III and have to obtain a Ship that can travel at least 21 Light Years. If your Ship cannot travel that far with your current stats, you'll have to purchase a new ship with the required specs from any Ship Vendor.

Start by obtaining the Artifact on your randomized Planet. Follow the mission marker to a Spacer base and reach the end to find the Artifact embedded in a Caelumite deposit. Before you're able to grab the Artifact, however, an invisible Starborn will appear and must be taken down before being able to obtain it.

Your next course of action will be to visit Freya III in the Freya System. When you get there, you'll receive a transmission coming from the nearby satellite. After listening to the transmission, Entangled will begin. This mission must be completed in order to progress Final Glimpses. After you finish Entangled, however, Final Glimpses will also end.

 

Entangled

entangled walkthrough 3 missions starfield wiki guide 600px

  1. Investigate the Distress Signal
  2. Enter Nishina Research Station
  3. Follow Ethan
  4. Explore the Ruins
  5. Speak to Rafael
  6. Find the Director's Office
  7. Speak to Director Patel
  8. Assist Maria
  9. Stand in the Distortion
  10. Find a Probe Control Unit
  11. Get to the Lab
  12. Disengage Power Interlocks or Switch Universes
  13. Obtain the Artifact
  14. Speak to Rafael or Director Patel

 

Touchdown on the Nishina Research Station and run up to the intercom of the building. Tell Ethan Hughes about the distress signal from the High Energy Research Lab, and he'll let you in. Enter the Nishina Research Station. Ethan will scan you and escort you to the Director of the facility. As you walk through the Storage room, the environment will suddenly shift, with the building becoming infested and decayed. A Young Cataxi Warrior will emerge from the ground in front of you. Defeat it and you'll be back in the unruined Storage room.

No matter how the next conversation with Ethan goes, he'll continue escorting you to the Director hoping to find some answers. As you enter the Work Room, you'll be transported to the ruins once again. Speak to Rafael Aguerro who'll hypothesize that what you're experiencing is due to the accident after learning about how you got into the facility. As Rafael is explaining how the accident happened, you'll be pulled towards the intact Research Station. Keep following Ethan to he Director's Office on the second floor, and on the way, you'll be pulled back to the ruins. Make it to the Director's Office in this instance of the facility.

Right before you make it to the office, you'll be transported back to the intact facility. You'll finally be able to meet the Director, Kaia Patel, as well as a scientist, Maria Hughes. When you mention Raphael to them, they'll claim he's dead, confirming your claim that you've been shifting universes. Bring up the Artifact and ask what they are doing with it. They'll explain that the accident three months ago is related tot he Artifact and they haven't been able to switch off the probe due to a malfunctioning kill switch. Though you can't manually access the Research Level on this universe, you can in the other.

Follow Maria to the control unit. When you get through the first door on your right, you'll be pulled back to Raphael's universe. Follow your mission marker through the Emergency Room and back down to Raphael. He'll give you the Nishina Pantry Key to give you access to the pantry. Keep progressing forward until you yourself back in Ethan's security room. He can be Persuaded to give you an item that will be helpful in defeating the Cataxi if you ask him about scorpions.

Head out the room when you're done and into the Main Hall towards the lab. You'll be pulled back into Raphael's universe where the way to the lab is blocked. Head further in and circle to the left to find some stairs going up. When you reach the stairs, you'll be back in Hughes' universe and can speak to Maria. She'll turn the voltage of the probe down until a Distortion appears. Stand in the Distortion, and as Maria increases the voltage back up, you'll be transported back to Raphael's universe.

Pick up the Probe Control Unit from the nearby table. Head to the nearby Distortion and interact with it to calibrate it. You'll be sent back to Hughes' universe when you do so. Speak to Maria and she'll give you directions on how to reach the High Energy Research Lab. Before you do so, however, go and speak to Director Patel and visit Dr. Tatiana Barakova on the ground floor.

Afterwards, head to the Distortion at the mission marker and interact with it to get to Rafael's universe. Take the elevator here down to the research level. Interact with the Distortion to your left as you exit the elevator to get to Hughes' universe. Head straight forward and interact with the Distortion next to the closed door. When you get back to Rafael's universe, the door will be open. Head through and turn right, picking up the Nishina Particle Lab Keycard in the open room. 

Interact with the Distortion in the far end of the room to return to Hughes' universe. Exit through the locked doors next to you and enter the locked doors right in front of you, at the opposite side of the room. Head down the stairs and into the next open room on your right. Interact with the Distortion in this room to get back to Rafael's universe. Exit through the door on the right and head towards the quest marker. You unfortunately won't be able to interact with the console in this universe, so head backwards, away from the console, and you'll find another Distortion behind a cabinet. Transport yourself to Hughes' universe and interact with the Computer to override the Security Systems. You can also calibrate the turrets to be friendly towards you on this console.

Head into the now open Secure Access door and into the Particle Accelerator room. Continue all the way downstairs and head through the closed double doors. In this larger room, head up the staircase on the opposite side of the room and interact with the Distortion found to the left at the top of the stairs. In Rafael's universe, head through the open door next to you that says Emergency. Make your way down the stairs to the left and you can interact with the Distortion here to avoid the the two Cataxi. You'll find the Nishina Utility Closet Keycard in the desk nearby in both universes.

Right now, you should be in Hughes' universe. Head back up the stairs you came from and interact with the Distortion next to the closed security door to get back to Rafael's universe. The security door should now be opened, so head on through and up ahead will be another Distortion. Return once more to Hughes' universe and head downstairs towards the mission marker. You can open the door at the corner to enter the Utility Closet. Another Distortion can be found here to shift back to Rafael's universe. Head into the next room where the mission marker is and interact with the Distortion behind you. In Hughes' universe, you can interact with the Computer to override the Security Systems here. There are no turret controls here, however, so you'll have to shoot down the turret in the room and any other robots you encounter in the future.

Interact with the Distortion again, then with the Distortion in the Utility Closet to leave the room in Hughes' universe. Head up the stairs and towards the mission marker into the room on the left. Interact with the Computer here to override some more Security Systems. Exit the room and head straight ahead to reach some stair going down. Descend the steps and enter the Access Tunnel to the right. About halfway through the room is another Distortion. Interact with it to get to Rafael's universe.

Enter the large hole in the walls and follow the tunnels. You'll eventually get to a Distortion at a dead end. You don't want to interact with it, instead, turn around and head up the slope on the left in the large cavern. This will let you climb up towards the mission marker. Take the Distortion up here back to Hughes' universe. Exit out the door and head into the next room to your left. Defeat the turrets and robots here and interact with the Distortion in the back right of the room. In Rafael's universe, head through the nearby hole in the wall in the back of the room and follow the tunnels up and into another section of the facility. Circle around to the quest marker and interact with the Distortions here to return to Hughes' universe.

The Computer in this room will allow you to override the Security System in the Storage Room. Make your way through the open security door and head up the staircase ahead. Turn right and interact with the Distortion at the bottom of the next set of stairs. Climb up the stairs in Rafael's universe and keep moving forward until you reach the mission marker and the objectives change.

In this larger room, you will have to decide which universe to save - Rafael's or Hughes' with all the other Research Lab employees. Disengage the Power Interlocks in the universe you want to stay in by interacting with the computers noted by mission markers. In Rafael's universe, you'll have to fight Cataxi while moving around the room, while in Hughes' you'll be fighting robots and turrets. After you've disengaged all the power interlocks, shut the probe down and take Artifact Lambda from the center of the mechanism.

After experiencing the usual visions, speak to with Rafael or Director Patel to conclude the mission.

 

Revelation

revelations11 missions world information starfield wiki guide

  1. Go to Masada III
  2. Hail the Scorpius
  3. Hail the Helix
  4. Defeat the Starborn Ships
  5. Land at the Buried Temple
  6. Find the Artifact
  7. Defeat the Starborn
  8. Defeat the Ecliptic Soldiers
  9. Find a Way to Open the Door
  10. Enter the Anomaly
  11. Leave the Anomaly
  12. Defeat the Starborn
  13. (Optional) Disable the Defenses
  14. Find a Way to Open the Door
  15. Enter the Anomaly
  16. Find a Way Out of the Anomaly
  17. Leave the Anomaly
  18. Defeat the Starborn
  19. Take The Hunter's Artifacts
  20. Take The Emissary's Artifacts
  21. Talk to The Emissary
  22. Talk to The Hunter
  23. Take the Artifact

 

Revelation will begin as soon as the player finishes the last Mission they chose to complete in the set of Missions consisting of EntangledFinal GlimpsesMissed Beyond Measure, and Unearthed. After completing all of them and collecting all available Artifacts, the player will now have to make their way to the Buried Temple to fight for the final Artifact, as well as all the Artifacts held by the opposing parties that the player chose to not side with at the end of Unearthed. Your first step will be heading to the Masada System and selecting planet Masada III. Depending on how far you've explored outside of the Main Missions thus far, you might have to go through some other Star Systems first to get there.

When you get to Masada III, you'll be ambushed by whoever you'd chosen to oppose, in their corresponding ships. Make sure your ship is well-equipped and thoroughly prepared. After the fight, land your ship on the Buried Temple. Once you do, your chosen ally will come meet you and you can ask them any questions you might have. They'll be following you throughout your time on this planet. Head for the military base where your objective marker is pointing.

Follow the trail of dead bodies toward your objective marker. You'll get jumped by your first Starborn here as you traverse the area so be ready for some fights.  Guardian Musa's chosen power is to create copies of himself so you'll have to contend with a number of them at once. To get through this objective, you'll have to defeat all the copies. When you're done with them, keep moving forward toward the objective marker. At the end of the path, move into the warehouse to enter the area directly above the Buried Temple.

Inside, you'll be jumped by another Starborn so deal with them promptly. Guardian Athaliah brings the dead back to life under his command and he won't be targetable at first until you bring down every Ecliptic he revives. He can also switch places with any of his thralls. Make short work of them and then deal with Athaliah to move forward. Make sure to take note of where he dies as you'll want to loot the Ecliptic Base ID Card from his body to move forward. Once you have the card, follow the objective marker to the large red double doors. Interact with the ID Card Reader to open them and head inside to the Ecliptic Base. Inside, move forward by heading first to the lower levels. Jump down the gap in front of you and then turn to the left.

When you reach a small room, turn to the left again to find some stairs heading further down.  Down the stairs, turn left again and then hang another left when you exit to head toward the objective marker, which right now leads to some kind of anomaly. Move close to the lights to find yourself in a familiar scene at the beginning of the game. Follow the path to reach the lights made by the anomaly again and exit the anomaly.

When you get back, move forward to get ambushed by your next Starborn fight. You'll be up against two this time - Guardian Teuta and Guardian Rinn. These two will seem to have some power to manipulate objects, and Rinn in particular seems to like keeping himself safe while throwing some items to harm you. They'll also have some turrets and robots on their side so this fight can be a bit annoying. If you want to, you could enter the control room in the middle of the fight where Guardian Rinn will appear at the beginning, but you'll need to either take out Rinn first and loot the Ecliptic Base Key early or hack the door with a Master Security Level lock and then hack the computer inside with an Expert Security Level to stop the robots.

Regardless of how you do it, defeat the two Starborn and get the Ecliptic Base Key to move forward. Head to the upper levels and follow the direction of the objective marker to a large yellow door which you can go through with the key. Inside, follow the path through some dead scientists until you reach another anomaly as you go through a corridor. When you touch the lights, this time you'll find yourself in the Scow, with Captain Petrov. Move forward and speak to him. Regardless of what you choose, it will end in a fight. You can dispatch three quickly or you can just kill Petrov to loot the Private Quarters Key from his body, and then go down the stairs on the right to find the anomaly and leave without having to kill the rest. You can also find The Collector's Outfit and a Modified Calibrated Solstice on Petrov's body.

Use the key on the door to Petrov's room to find the exit of this anomaly. Once you're back, move forward past the large open doors and follow the path along the cave. At the end of the path, take the lift down to the Cavern. On your way down, you'll naturally touch another anomaly. This time it takes you to a universe where your counterpart dies in the arms of Vladimir, as you see unfold right in front of you. Whatever you choose to do, you simply need to turn around to find the lights that'll allow you to leave.

Once you reach the lowest level, you'll find tons of supplies as well as other valuable Equipment once you get off the elevator. When you're done looting, move forward along the path. Eventually, you'll reach a large open cavern where you'll be ambushed by one last Starborn, Guardian Fionn. Fionn has the power to create duplicates that carry and use the same Equipment as you and your current team members. 

After dealing with Guardian Fionn, move forward to the objective marker. Narrow pillars dotted with tiny stars will give way to the doorway behind. Interact with it to finally make it to the Buried Temple. Inside, you'll be confronted by either The Emissary, The Hunter, or both of them, depending on who you'd chosen to align with or if you'd chosen to align with neither of them. There's an option to try to persuade them if you want to. You'll need to get eight points within three turns initially in order to successfully persuade either of them.

If you try to persuade The Hunter, you can have the following initial options, depending on your playthrough:

  • +1: You could lose. Handing me the Artifacts guarantees you'll live.
  • +3: If a more persuasive version of myself wanted to pop in from another universe, now's the time.
  • +5: You can find peace in this universe. Like your other self. There's more to life than the hunt.

If you're successful with the third option, you can have the following additional options to continue:

  • +1: You could lose. Handing me the Artifacts guarantees you'll live.
  • +3: I'm offering you a chance to stop this cycle of death.
  • +3: There has to be a universe where I've already won this.

If you're successful with either the second or third option here, you'll be able to persuade The Hunter to give up his Artifacts without a fight. 

If you don't manage to persuade them or choose the attack them from the get-go, you'll begin the fight against the final Boss of the game. The Emissary and The Hunter are meant to be the strongest Starborn ever, outside of yourself, so they'll have a variety of different powers to help them, having passed through the Unity over and over.

After the successful Persuasion, or after winning the fight, and acquiring the corresponding Artifacts, you'll have to speak to your ally if you'd chosen to align with one. They'll give you all the Artifacts that they have to complete the entire set. When you're done speaking to them, or if you're ready, move forward to claim Artifact Mu.

After the usual vision, you'll find yourself outside of the Buried Temple, and Revelation will officially be completed.

 

One Giant Leap

one giant leap walkthrough 2 missions starfield wiki guide 600px

  1. Say Goodbye to your Friends
  2. Build the Armillary on your Ship
  3. Grav Jump to the Unity
  4. Walk into the Gate of Light

 

With all Artifacts now in your hands, you'll be able to complete the Armillary. Before you do so, however, you can visit your friends and tell them about your accomplishments. Now will be the last time to speak to your Companions and your other Constellation friends at The Lodge and The Eye to say your goodbyes. Though it won't matter much at this point in the game, you'll gain a lot of approval from any Companion you speak with.

Whenever you're ready, hop onto your ship and build the Armillary using the computer on board. Take off from whichever planet or moon you're on and power up the Grav Drive to automatically boost to the Unity. Take in the sights and walk forward. You will eventually come face-to-face with yourself. Answer their questions however you like, then they will offer you a choice - either walk into the gate of light and become Starborn, or turn around and walk away back to the people and universe you know. 

Before you make the decision, you can walk around and approach the visions of people you know. When you approach the Constellation table, your other self will explain that Constellation will go on to publish all they know about the Artifacts, the Starborn, and the Unity. If you sided with the Emissary, you will learn that she seeks out other noble Starborn. If you sided with the Hunter, his views of seizing power will spread to other Starborn in the universe. If you sided with none of them, the path to Unity is left for the people to discover on their own, uninterrupted by Starborn.

You'll then have to make your decision. If you leave the Unity behind, you'll be back on your Ship with all the Artifacts. The game will not end and you'll be able to finish anything you left behind previously. To finish the game, walk into the giant ball of light. You'll be shown some more beautiful images of the universe and the credits will roll.

Once the credits are done, New Game Plus will begin in One Small Step - you will retain all your character levels, Skills, and Powers, but lose your Items and relationship progress with your Companions

 




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