Melee Weapons in Starfield are the shortest in terms of range, but still damage inflicting. Melee Weapons don't use any kind of Ammo, meaning that usage of these type of weapons have no limits. The big disadvantage of these weapons is the bad positioning it requires to be able to inflict damage to enemies, unless the player is using a high rarity melee weapon that has some passive effect that would help overcome tough situations.

 

 

All Starfield Melee Weapons

All Melee Weapons Comparison Table

 

All Starfield Melee Weapons Comparison Table

You can search by Name, Damage, Damage, etc.. Just type into the search box what you are looking for.

Quick Search of All Starfield Melee Weapons

Name

Dmg

Mass

barrow knife weapon starfield wiki guide 300px
Barrow Knife

phys icon starfield wiki guide 42pxPhys
22
0.34

combat knife weapon starfield wiki guide 300px
Combat Knife

phys icon starfield wiki guide 42pxPhys
16
0.36

rescue axe weapon starfield wiki guide 300px
Rescue Axe

phys icon starfield wiki guide 42pxPhys
17
1.40

ripshank weapon starfield wiki guide 300px
Rispshank

phys icon starfield wiki guide 42pxPhys
12
0.40

tanto weapon starfield wiki guide 300px
Tanto

phys icon starfield wiki guide 42pxPhys
40
0.45

furious uc naval cutlass weapon starfield wiki guide 300px
UC Naval Cutlass

phys icon starfield wiki guide 42pxPhys
20
1.40

wakizashi weapon starfield wiki guide 300px
Wakizashi

phys icon starfield wiki guide 42pxPhys
49
1.35

osmium dagger weapon starfield wiki guide 300px
Osmium Dagger

phys icon starfield wiki guide 42pxPhys
28
2.70

va ruun painblade weapon starfield wiki guide 300px
Va'Ruun Painblade

phys icon starfield wiki guide 42pxPhys
62
1.80
     



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    • Anonymous

      Inside of a ship or a small/medium size room you are pure death with a wakizashi. On planet, i would recommend a gun.

      • Anonymous

        I don't think we should be surprised that melee is ineffective outside of stealth in a game that has guns, lasers, and grenades. Would have made more sense to just omit it entirely.

        • Anonymous

          cant be mad only on melee weapons because except of balistic weapons everything seems undevelopment. very few weapons choices outside of balistics. unarmed also was ignored. they just put it there showed video on presentation with dificulty very easy and thought it is ok.

          • Anonymous

            Not a single blunt weapon.
            No crazy Science hammer like a Gravity Hammer or Super Sledge.
            Not even a Stun Baton.
            Truly pathetic!

            Also besides that one rescue axe, they are all just knifes.

            • Unarmed get Boxing, Martial arts and Neurostrike
              You get tons of stun/knock down opportunities , your fist do EM damage, you also some AOE knock down effect.

              Melee get Dueling, Martial arts and Concealement
              You get additional damage reduction, 10s speed buff on kill, and stealth damage modifier.

              You can really see the branch they're doing with the close combat.
              Thou i gotta say some level up effect for Dueling and Boxing would make more sense when swapped.

              I mean, additional damage resistance with a melee weapon ? why ? You're mostly gonna use it for stealth assassination for the modifier.
              Running consumes less O2 when unarmed ? I mean it makes sense but with Melee getting speed boost on kill, feels like it would fit the whole fast assassin dagger better

              Dunno why they even put a axe in there when they clearly want to make melee a assassin's weapon...

              • Anonymous

                Please tell me there's much more than just those cheap one handed toys. We need two handed weapons, like laser greatswords, energy battleaxes or gravity hammers. And futuristic fists weapons too.

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