Cheat Codes in Starfield are Commands or codes that can activate or modify specific features and mechanics in the game giving players more control over how the game is played or experienced. This can add to the players' experience, make gameplay easier, and can enhance gameplay to cater to each player's preference.
How to use Cheats in Starfield
Players who wish to activate and implement cheats into their Starfield gameplay can do so from the Command Console. This can only be done on the PC. To bring up the Command Console, enter the menu system and press the "~" and " ' " key to activate your command. It will appear on the lower left corner of the screen. This is where you can input your cheat codes and commands. When using codes with IDs. Follow the command format below and replace the bracket with the ID number. (eg: To add 1 Mag Sniper to your inventory, key in "player.additem 0002EB45 1")
Recommended Cheats in Starfield
Some examples of ways you can use Starfield ID codes are the following:
- Spawn an Item: player.placeatme (Item ID) [#]
- Attach Weapon Modifer: (Ref ID Code).amod (OMOD ID)
- Add Trait or Skill: player.addperk (Perk ID)
- Remove Perk or Skill: player.removeperk (Trait ID)
What kind of Cheats can you Activate in Starfield?
The most common cheats in games are to activate God Mode where the player has an unlimited use of resources or health and cannot be harmed. You can also meddle with the system's AI and NPC reactions or give yourself unlimited Credits. Another common cheat found in games that can also be used in Starfield is the free-roam camera which allows players to control the camera's position to view different angles or perspectives in the game.
Other codes or cheats are known as mods which can affect the aesthetic of specific items of features in the game, which gives players a unique experience tailored to each person who chooses to further modify the game. View all cheat codes and mods below.
What Cheating Affects in Starfield
Be cautious when using cheats, as some codes have the tendency to crash the game or may void players from being able to obtain the associated Trophy & Achievement.
All Cheat Codes in Starfield
Starfield Console Commands
Quick Search of All Cheat Codes
Click the header to sort the table.
Command/ Cheat Code | Name | Description |
---|---|---|
tgm | Toggle God Mode | Enables complete invincibility and unlimited ammo. |
tim | Toggle Immortal Mode | Enables you to take damage, but you'll never reach 0 health. |
psb | Player Spellbook | Unlocks all available powers. |
tdetect | Toggle Detect | NPCs will no longer detect you. |
tcai | Toggle Combat AI | Combat AI will no longer target you. This can be disabled and enabled by re-entering the code. |
tcl | Toggle No Clip | Character collision is disabled, allowing you to fly through walls, floors, and other objects. This can be disabled and enabled by re-entering the code. |
tm | Toggle Menus | Toggle UI menus on/off. |
tfc | Toggle Freefly Camera | The Camera is detached from the player, and you're free to fly about the map. |
additem (Item_ID) (Value) | Adds Items | Specified items will be added to your character. |
(Ref ID).amod (OMOD_ID) | Attach Weapon Mods | Specified weapon mods will be applied to your reference weapon. An item's Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID. See our Item IDs and Codes Guide for a full list of Weapon Modifier codes. |
(Ref ID).rmod (OMOD_ID) | Remove Attached Weapon Mod | Specified weapon mods will be removed from your reference weapon. An item's Reference ID can be obtained while in the Command Console and clicking on any items dropped on the ground to reveal their Reference ID. |
killall | ill All NPCs | All NPCs in the area will be killed. |
kah | Kill All Hostiles | All hostile NPCs in the area will be killed. |
resurrect | Resurrect NPC | Selected NPC will be resurrected. For this command to work, you’ll need to select the NPC while in the console command menu, so their Reference ID appears, then enter the cheat code. |
unlock | Unlock Doors and Containers | Unlock your current target door or container. In order for this to be a success, you must first attempt to open the locked target before inputting the command. |
sexchange | Change Character Gender | Changes your Character's gender to the opposite sex. |
showmenu sleepwaitmenu | Show Sleep / Wait Menu | Quickly access the wait menu, allowing you to adjust time on the fly. |
player.setlevel (Value) | Set Character Level | Character is set to the specified level. |
player.additem (Item ID) (Value) | Add Items to Inventory | Specified items will be added to your inventory. See our Best Starfield Item IDs section for a list of all the best and most commonly needed items in Starfield. |
player.removeitem (Item ID) (Value) | Remove Items from Inventory | Specified items will be removed from your inventory. |
player.removeallitems | Remove All Items from Inventory (Except Mission Items/Keys) | Removes all items held by your character except Mission items and keys obtained. (WARNING) |
player.placeatme (Item ID) (Value) | Spawn Item/Creature at You | The specified item or creature will be spawned directly in front of your character. |
player.paycrimegold 0 0 (Faction ID) | Pay Off Bounties | Remain out of jail, keep all stolen items, and pay off any outstanding Bounties for a specified Faction. |
showlooksmenu player 1 | Open Character Creator | Opens the character creator menu, allowing you to adjust your character's appearance, name, background, and traits. |
player.removeperk (Perk ID) | Remove Skills, Traits, and Backgrounds | The specified skill, trait, or background will be removed from your character. See our Perk, Trait, and Background IDs below. |
player.addperk (Perk ID) | Add Skills, Traits, and Backgrounds | The specified skill, trait, or background will be added to your character. Do note that you will need to have a spare perk, trait, or background slot available in order to add a perk to your character. So, be sure to remove a perk first before attempting this command. |
player.setav carryweight (Value) | Increase Carry Weight | Sets carry weight to the specified value. |
psb | Player Spell Book | All spells will be unlocked. |
saq | Start All Quests | All Main Story and Side Quests will be started. (May cause crashes) |
caqs | Complete Main Quests | All Main Story Quests will be completed. (May cause crashes) |
ShowHighMaxHeights (shmh) | --- | Shows or hides the high res max height data. |
EnableStoryManagerLogging | --- | Enable story manager logging. |
DumpPapyrusStacks (dps) | --- | Dumps all Papyrus stack information the log. |
DumpPapyrusTimers | --- | Dumps all Papyrus timer registrations to the log. |
DumpPapyrusLOSEvents | --- | Dumps all Papyrus LOS event registrations to the log. |
DumpPapyrusDistanceEvents | --- | Dumps all Papyrus distance event registrations to the log. |
DumpPapyrusPersistenceInfo (dppi) | --- | Dumps everything in Papyrus persisting the reference called on, or passed. |
DumpPapyrusEventRegistrations | --- | Dumps all Papyrus event registrations for the specified object (and script). |
RunCompaction | --- | Run a pass of compaction if possible. |
ToggleImmortalMode | --- | Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero). |
SetSubgraphToDebug | --- | Subgraph To Debug. |
EnableRumble | --- | Enables / Disables rumble. |
HavokVDBCapture | --- | Havok VDB Capture |
ToggleNavmeshInfo | --- | Toggle a view mode similar to the map camera and displays navmesh infos. |
PlaySyncAnim | --- | Play Sync Anim. |
SetFormKnown | --- | Sets the known flag on a form. |
SetDebugQuest | --- | Sets the quest to be the only one startable from its event type. |
SetQuestAliasLogging | --- | Turns alias logging on/off for a quest. |
SetRace | --- | Sets the passed in actor's race. |
FindForm (find) | --- | Find a form. |
StartPapyrusScriptProfile (StartPSP) | --- | Starts profiling a Papyrus script. |
StopPapyrusScriptProfile (StopPSP) | --- | Stops profiling a Papyrus script. |
StartPapyrusFormProfile (StartPFP) | --- | Starts profiling Papyrus scripts on a form. |
StopPapyrusFormProfile (StopPFP) | --- | Stops profiling Papyrus scripts on a form. |
StartPapyrusStackRootProfile | --- | Starts profiling all Papyrus stacks starting at a script. |
StopPapyrusStackRootProfile | --- | Stops profiling all Papyrusstacks starting at a script. |
TogglePapyrusGlobalProfiler (TPGP) | --- | Toggles Papyrus global profiling on and off (profiles everything) |
PrintQuestSceneInfo | --- | Prints to the Quest Inf file the current state of scenes. |
IsInvulnerable | --- | Is the actor invulnerable? |
CollisionMesh | --- | Toggle Mesh Collision Info |
HavokWorldStep (hkstep) | --- | Toggle BhkWorld Havok Step Info |
IsolateRendering | --- | Enable isolated rendering for selected object. |
ToggleWaterCurrentGeometry | --- | Displays or hides water current geometry. |
PerformAction | --- | Performs the specified action on the selected actor. |
StartTrackPlayerDoors | --- | Starts tracking palyer-activiated teleport doors. |
StopTrackPlayerDoors | --- | Stops tracking player-activated teleport doors. |
CheckPlayerDoors | --- | Compares the Tracked Player path with the quest target path. |
SetInChargen | --- | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
ForceReset | --- | Force the game to run a full reset. |
ForceCloseFiles | --- | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
HotLoadPlugin (HLP) | --- | Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.] |
GenerateBendableSpline (Spline) | --- | Generate a bendable spline geometry instance. |
Reload () | --- | Reloads the specified Papyrus script. |
TestAim | --- | Test an actor's aim. |
TestLook | --- | Test an actor's looking. |
PushCamera | --- | Push camera to editor. |
MoveToEditorCamera | --- | Move to the editor camera. |
MoveToEditorSelection | --- | Move to the editor selection. |
PlaceFurnitureTester (PFT) | --- | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
DumpConditionsFunctions | --- | Output the current counters for condition function calls. |
ReloadAnimationGraphs | --- | Reload the currently loaded animation graphs. |
ToggleWeaponOverlay | --- | Toggle the weapon overlay. |
ForceDetect | --- | Forces the selected actor to detect the specified actor. |
ChangeAnimArchetype (caa) | --- | Change the selected actor's anim archetype. |
ChangeAnimFlavor | --- | Change the selected actor's animal flavor. |
Change the selected actor's animal flavor. | --- | Set the angry with player flag. |
ForceRepath | --- | Force the actor to repath. |
ForcePathFailure | --- | Force the actor's path to fail. |
DumpFormList | --- | Dump the contens of given formlist to the console output. |
TraceAnimationEvents | --- | Trace an actor's animation events. |
ShowMods | --- | Show all property mods on an object. |
DumpInputEnableLayers | --- | Dumps all currently used input enable layers to the console. |
AttachMod | --- | Attach a mod to an object. |
RemoveMod | --- | Remove a mod from an object. |
SpawnTemplatedObject | --- | Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2] |
CallFunction | --- | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
CallQuestFunction (cqf) | --- | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
CallGlobalFunction (cgf) | --- | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
ResetInputEnableLayer | --- | Resets all control disables on a specific input enable layer. |
ForceEnablePlayerControls (fepc) | --- | Force-enables the player's controls, regardless of layers, see EnablePlayerControls. |
ResetForceEnabledPlayerControls | --- | Resets all force-enabled player controls. |
GetActorRefOwner | --- | Prints the owner of the currently selected reference. |
SetActorRefOwner (saro) | --- | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
HasActorRefOwner (haro) | --- | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
SetOutfit | --- | Change the default outfit for the actor. |
PassTime | --- | Passes the given number of hours asif the player were sleeping. |
LinkLocations | --- | Links two locations under the given keyword. |
ShowLinkedLocations | --- | Outputs all locations linked to the given one under the given keyword. |
SetLinkedRef | --- | Links the current ref to the given one under the given keyword. |
ResetContainer | --- | Resets the currently selected container, or if you specify "1", then it'll reset all containers. |
SetSceneForDebug | --- | Sets the current debug scene. |
PreloadExterior | --- | Preloads the exterior data for the currently selected ref. |
TestPath | --- | Debug function to test a path. |
ToggleControlsOverly | --- | Toggle Controls Overlay |
Refresh | --- | Rebug function to refresh a reference. |
DynamicResolution | --- | Change the dynamic resolution settings. |
TestLoadingMenu | --- | Debug function to open/close the Loading menu in the Loading thread. |
RecalcInstanceData | --- | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
ToggleReferencePose | --- | Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify "target" or "rig" as well. |
SetPersistLocation | --- | Debug function to set the persist loc on reference. |
SetLocationRefType | --- | Debug function to set the loc ref type for a location on a reference. |
ShowLocData | --- | Debug function to dump data about a location. |
ReserveLoc | --- | Debug function to reserve a location so it can't be used for most aliases. |
UpdateAwakeSound (UAS) | --- | Update the selected actor's currentl conscious loop. |
SetHarvested | --- | Mark the current reference as Harvested or not. |
PauseScene | --- | Pause or unpause the specified scene. |
SpawnDupe | --- | Make a duplicate ref of the selected ref. |
DisableDistantReferences | --- | Disable references more than a certain distance from the selected ref. |
FireAssert | --- | Fire an assert (with text passed, if available). |
ForcePersistent | --- | Force a reference to become persistent. |
PlayActionCamera (pac) | --- | Play this action camera on the reference with target reference. |
StopActionCamera | --- | Stop the action camera. |
ChangeStance | --- | Change the actor's stance. |
AuditionWwiseEvent | --- | Set of commands for auditioning Wwise events. |
AuditionReverbForm (arf) | --- | Force a given Reverb form to be active. |
SetWwiseState (sws) | --- | Sets a global Wwise State |
BuildAnimationData (bad) | --- | Build the animation data for the actor. |
SwitchSkeleton | --- | Toggles between standard and chargen skeletons for an actor. |
GetHelloorGreeting () | --- | Prints out the info id for actiors hello/greeting to actor param. One of these should be the player. |
SetBoneTintRegion | --- | Add bone tint data to an object's 3d given a region ID (integer) of that object. |
SendDialogueEvent | --- | Sends a dialogue event for the selected and target actor. |
SetForceSpeechChallengeAlwaysSucceed ()v | --- | player will always succeed at speech challenge. |
SetForceSpeechChallengeAlwaysFail () | --- | player will always fail at speech challenge. |
RunMaterialsAnalysis (rma) | --- | Compares the materials of the selected reference. |
CaptureMessages () | --- | Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
ToggleTrijuice | --- | Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
SetPresentThreshold (spt) | --- | Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
LinkFullAccount | --- | Link full Bnet account to game-account: (username) (password) |
IsLoggedIn (isonline) | --- | Is the player logged in to Bethesda.net? |
GetLegalDocs (getlegaldocs) | --- | Retrieves a list of all required legal documents. |
AcceptLegalDoc | --- | Accepts a legal document based on its ID: acceptlegaldoc (id) |
GetDataAttachment | --- | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
DeleteDataAttachment | --- | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
UploadCharacterData | --- | Uploads character data playload as bnet Profile Data Attachment. |
GetAttachmentLeaderboard (getattachmentleaderboard) | --- | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
LoadUnitedData | --- | Gets character data from leadersboard and caches it. |
MakeUnityNPC | --- | Updates NPC with data from unity cache. |
SetVolumetricLighting Parameters (vl) | --- | Set volumetric lighting parameters. |
StartWorkshop (workshop) | --- | Enter Workshop mode if the player is within the buildable area of a Workshop. |
ToggleVBlankOptim | --- | Toggles VBlank optim |
AddKeyword | --- | Add the given keyword to the reference |
RemoveKeyword | --- | Remove the given keyword on the reference. |
SetAmbientParticlesEnabled | --- | Enables(1)/disables(0) ambient particles. |
RemoveOutposts () | --- | Removes the given Outpost and all built items. |
SetESRAMSetup | --- | Force specific ESRAM setup (-1 for automatic setup). |
CallStackTraceDepth | --- | Set the callstack depth when tracing it. |
CommandedActivated | --- | Commands selected actor to use a reference. |
EnableGalaxyMode | --- | Enables/Disables galaxy mode. |
ToggleStarFieldDebug | --- | Toggles the StarField debug on or off. |
SetStarFieldCoordinateScale () | --- | Sets the StarField coordinate scale. |
SetStarSystemScale (sss) | --- | Sets the star system scale. |
MoveToPlanet | --- | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
SetOrbitSpeedScale | --- | Sets global orbit speed scale. |
InstanceNamingRules | --- | Export instance naming rule data to file INRExport.txt. |
GetOrbisModInfo | --- | Prints info relating to Orbis mod game data files. |
ToggleSceneDebug | --- | Show debug state for scene. |
SetFarClip | --- | Set far clip value. (-1 to clear override) |
ToggleOverdraw | --- | Toggle overdraw |
RecordScene | --- | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
LandOnPlanet (lop) | --- | Land on a planet. (lop <planetname> <ion> <lat> <deg or="" rad="">)</deg></lat></ion></planetname> |
TakeOffToSpace | --- | PreviewBodyResources (pbr) |
PreviewBodyResources (pbr) | --- | Previews resources for a planet. |
SendAffinityEvent | --- | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
AddPower | --- | AddPower (part) # |
RemovePower | --- | RemovePower (part) # |
MatlockCapture | --- | Force matlock to realize a capture. |
ToggleSnapNodeMarkers | --- | Force matlock to realize a capture. |
ToggleSnapNodeMarkers | --- | Toggle snap node markers. |
SetVoiceType | --- | Set an override voice type on an actor. |
AddWorldSpaceToPlanet | --- | Adds a world space to a planet. |
DebugDataProvider | --- | Set the name of the UI Data Provider we want to debug. |
LoadAll3D | --- | Load all queued 3D. |
PrintAllMenus (pam) | --- | Print all active menus. |
PrintAllInputContext (paic) | --- | Print the input context stack. |
AddPlotToBody (AddPlot) | --- | Plot a route to this body. |
ReloadFaceData | --- | Reload face data. |
SetGravityScale | --- | Sets gravity scale on a ref's parent cell. |
PreviewBlock | --- | PreviewBlock (blockname) (biome). |
ExportTerrainTextures | --- | Export terrain textures. |
ExportTerrainGrids | --- | Export terrain grids. |
ExportTerrainHeightMap | --- | Export terrain height map. |
ExportTerrainSplatMap | --- | Export terrain splat map. |
ExportTerrainMaterialIndexMap | --- | Export terrain material index map. |
ExportTerrainFiles | --- | Export terrain files. |
UpdateTerrainClipmaps | --- | Refresh Terrain Clipmaps. |
ToggleDebugCamera | --- | Toggle debug camera (mode name) |
CyclePrevDebugCamera | --- | Cycle to previous debug camera. |
CycleNextDebugCamera | --- | Cycle to next debug camera. |
ToggleDebugCameraControls | --- | Toggle debug camera controls. |
SetImGuiWindowFunction (siw) | --- | Activate an ImGui window. |
InvokeUIEvent | --- | Invokes a ui > c++ event. |
HotReloadUI | --- | Hot Reloads the User Interface SWFs. |
SetPosRelativeToRef | --- | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
FaceRef | --- | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
SetWorkshopItem | --- | Set the Workshop menu's Node Cursor to the currently selected reference, if any. |
GenerateNavMesh | --- | Generates nav-mesh on the current cell. |
LandOnPlanetAnimated | --- | Land players spaceship with animation. |
startNewGame | --- | Command to trigger new game on main menu without UI. |
ForcedBleedout | --- | Force an actor to enter bleedout. |
ForceConditionFormTrue | --- | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
ForceConditionFormFalse | --- | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
LandOnPlanetBiome | --- | Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker | --- | Land at a marker on the current planet. |
TestAllPlanets | --- | TestPlanets |
ClearLinkedRef | --- | Clear a linked reference. |
SetLocalTime | --- | Sets the local time on the current planet, optionally updating the galaxy sim. |
ReloadMaterials | --- | Reloads all materials. |
PlacementOnCell | --- | Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
ToggleWorkshopFlyCam | --- | Toggle workshop flycam. |
CheckBiomeMarker | --- | Finds uses in the loaded area of the given biome marker. |
TestBiomePlanet (tbp) | --- | Creates a full planet set to use the given biome exclusively and puts the player there. |
PreviewPattern | --- | PreviewPattern (patternname)(biome) |
SetHavokDynamic | --- | Set reference motion to dynamic with optional mass in kg. |
SetHavokKinematic | --- | Set reference motion to kinematic. |
SetHavokActive | --- | Set reference havok activity. |
SetHavokLOD | --- | Set reference collision lod. |
SetHavokLinearVelocity | --- | Set reference linear velocity. |
SetHavokAngularVelocity | --- | Set reference angular velocity. |
SetHavokCollisionLayer | --- | SetHavokCollisionLayer |
SetHavokRagdollFriction | --- | Set havok ragdoll friction. |
SetHavokParam | --- | Set havok param. |
ShowHavokRagdollValues | --- | Show havok ragdoll values. |
StartHavokPartTest | --- | Start/reset havok particles test. |
StopHavokPartTest | --- | Stop havok particles test. |
SetOrientation | --- | Set reference orientation |
ToggleDebugText3D | --- | Toggle in game debug text. |
ToggleBioOverlay | --- | Toggle the BI Overlay. |
ToggleMetricViewer | --- | Spawn Metric Viewer |
PrintMessage | --- | Print a message to the screen (print (message) (time) (clear previous messages flag)) |
AddDebugTest | --- | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
DisableActorPackage | --- | Disable or enable an actor's package (DisableActorPackage (0/1)) |
StopBatchFile | --- | Stop a running batchfile. |
CenterOnSpaceCell | --- | Move to the specified space cell, optionally specify a ship. |
DependencyGraphDump | --- | Dump Dependency Graph. |
ToggleExperimentalShaders | --- | Toggles experimental shaders on/off. |
SetTestPlanetAndBiome | --- | Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index]) |
Starfield All Items IDs
Quick Search of All Item ID Codes
Click the header to sort the table.
To use any item ID code and spawn an item, use code: player.placeatme "Item ID Code#" "quantity#"
Eg: player.placeatme 002BF65B 1
To use any item ID code and place the item in your inventory, use code: player.additem "Item ID Code#" "quantity#"
Eg: player.additem 002BF65B 1
Item IDs | Type | Item Name |
---|---|---|
002BF65B | Gun | AA-99 |
0026D965 | Gun | Arc Welder |
0026D964 | Gun | Auto-Rivet |
0004716C | Gun | Beowulf |
0026D963 | Gun | Big Bang |
000547A3 | Gun | Breach |
0026D96A | Gun | Bridger |
0026D96B | Gun | Coachman |
00016758 | Gun | Cutter |
0018DE2C | Gun | Drum Beat |
002F413A | Gun | Discarded Sidestar |
0026D96E | Gun | Ecliptic Pistol |
000476C4 | Gun | Eon |
0001BC4F | Gun | Equinox |
00028A02 | Gun | Grendel |
00546CC | Gun | Hard Target |
00253A16 | Gun | Kodama |
0021FEB4 | Gun | Kraken |
0002D7F4 | Gun | Lawgiver |
002984DF | Gun | Maelstrom |
0002EB3C | Gun | MagShear |
00023606 | Gun | MagPulse |
0002EB42 | Gun | MagShot |
0002EB45 | Gun | MagSniper |
0026035E | Gun | MagStorm |
000546CD | Gun | Microgun |
0026D968 | Gun | Novablast Disruptor |
0026D967 | Gun | Novalight |
0026ED2A | Gun | Old Earth Assault Rifle |
0021BBCD | Gun | Old Earth Hunting Rifle |
00278F74 | Gun | Old Earth Shotgun |
002773C8 | Gun | Orion |
0026D966 | Gun | Osmium Dagger |
002953F8 | Gun | Pacifier |
00/040826 | Gun | Rattler |
00000FD6 | Gun | Razorback |
0002CB5F | Gun | Regulator |
0004F760 | Gun | Rescue Axe |
0026D960 | Gun | Shotty |
0026D95D | Gun | Sidestar |
0026D961 | Gun | Solstice |
0002EB36 | Gun | Tombstone |
0026D96D | Gun | Urban Eagle |
0026D8A0 | Gun | Va'Ruun Inflictor |
0026D8A2 | Gun | Va'Ruun Painblade |
0026D8A4 | Gun | Va'Ruun Starshard |
0026F181 | Melee Weapon | Barrow Knife |
00035A48 | Melee Weapon | Combat Knife |
0026D8A3 | Melee Weapon | Tanto |
0026D8A5 | Melee Weapon | UC Naval Cutlass |
0026D8A1 | Melee Weapon | Wakizashi |
00065925 | Legendary Spacesuit | Incendiary Experimental Nishina Spacesuit |
0007B2B9 | Legendary Spacesuit | Sentinel's UC Antixeno Spacesuit |
0022B8F6 | Epic Spacesuit | Repulsing Explorer Spacesuit |
0013F97D | Rare Spacesuit | Peacemaker Spacesuit |
00228570 | Spacesuit | Bounty Hunter Spacesuit |
001E2B18 | Spacesuit | Constellation Spacesuit |
000/5278E | Spacesuit | Deep Mining Spacesuit |
002265AE | Spacesuit | Deep Recon Spacesuit |
0006AC00 | Spacesuit | Deepcore Spacesuit |
0016D2C4 | Spacesuit | Deepseeker Spacesuit |
00026BF1 | Spacesuit | Deimos Spacesuit |
0022856F | Spacesuit | Ecliptic Spacesuit |
002265AF | Spacesuit | Explorer Spacesuit |
001F22BB | Spacesuit | Gran-Gran's Spacesuit |
002392B5 | Spacesuit | Ground Crew Spacesuit |
00226299 | Spacesuit | Mantis Spacesuit |
0001754D | Spacesuit | Mark I Spacesuit |
001D0F96 | Spacesuit | Mercury Spacesuit |
00225FC9 | Spacesuit | Monster Costume |
00067C94 | Spacesuit | Navigator Spacesuit |
0003084E | Spacesuit | Old Earth Spacesuit |
00066821 | Spacesuit | Pirate Assault Spacesuit |
00066826 | Spacesuit | Pirate Charger Spacesuit |
00066828 | Spacesuit | Pirate Corsair Spacesuit |
0006682A | Spacesuit | Pirate Sniper Spacesuit |
00227CA0 | Spacesuit | Ranger Spacesuit |
002265AD | Spacesuit | Shocktroop Spacesuit |
0021C780 | Spacesuit | Space Trucker Spacesuit |
00004E78 | Spacesuit | Star Roamer Spacesuit |
0012E187 | Spacesuit | Starborn Spacesuit Astra |
001CBA52 | Spacesuit | Starborn Spacesuit Avitus |
001CBA4E | Spacesuit | Starborn Spacesuit Bellum |
0021C77E | Spacesuit | Starborn Spacesuit Gravitas |
001CBA4A | Spacesuit | Starborn Spacesuit Locus |
001CBA49 | Spacesuit | Starborn Spacesuit Materia |
002D7365 | Spacesuit | Starborn Spacesuit Solis |
002D7346 | Spacesuit | Starborn Spacesuit Tempus |
001CBA4D | Spacesuit | Starborn Spacesuit Tenebris |
0021C77F | Spacesuit | Starborn Spacesuit Venator |
002AAF44 | Spacesuit | SysDef Ace Spacesuit |
00398104 | Spacesuit | SysDef Assault Spacesuit |
0039810A | Spacesuit | SysDef Combat Spacesuit |
00398108 | Spacesuit | SysDef Sec Recon Spacesuit |
00398103 | Spacesuit | SysDef Spacesuit |
00166404 | Spacesuit | Trackers Alliance Spacesuit |
00166410 | Spacesuit | UC Ace Spacesuit |
00206130 | Spacesuit | UC AntiXeno Spacesuit |
00257808 | Spacesuit | UC Combat Spacesuit |
00257805 | Spacesuit | UC Marine Spacesuit |
000EF9B0 | Spacesuit | UC Sec Combat Spacesuit |
000EF9AF | Spacesuit | UC Sec Recon Spacesuit |
000EF9AE | Spacesuit | UC Sec Starlaw Spacesuit |
000EF9AD | Spacesuit | UC Security Spacesuit |
00257809 | Spacesuit | UC Startroop Spacesuit |
0021A86A | Spacesuit | UC Urbanwar Spacesuit |
00248C0F | Spacesuit | UC Vanguard Spacesuit |
0025780A | Spacesuit | UC Wardog Spacesuit |
00227CA3 | Spacesuit | Va'Ruun Spacesuit |
00065926 | Legendary Helmet | Reactive Experimental Nishina Helmet (Legendary) |
0010A25E | Legendary Helmet | Incendiary UC AntiXeno Space Helmet |
001466F6 | Helmet | Black Graviplas Helmet |
001466FA | Helmet | Black Open Graviplas Helmet |
001C0F32 | Helmet | Bounty Hunter Space Helmet |
002EDE9C | Helmet | Broken Constellation Space Helmet |
001466F7 | Helmet | Brown Graviplas Helmet |
001E2B17 | Helmet | Constellation Space Helmet |
0003B424 | Helmet | Cydonia Space Helmet |
00052792 | Helmet | Deep Mining Space Helmet |
00169F54 | Helmet | Deep Recon Space Helmet |
0006ABFF | Helmet | Deepcore Space Helmet |
0016D15C | Helmet | Deepseeker Space Helmet |
00026BF0 | Helmet | Deimos Space Helmet |
00228829 | Helmet | Ecliptic Space Helmet |
00169F50 | Helmet | Explorer Space Helmet |
0021F3F4 | Helmet | First Soldier Helmet |
003CD812 | Helmet | Generdyne Guard Helmet |
001F22BC | Helmet | Gran-Gran's Space Helmet |
000781F7 | Helmet | Graviplas Merc Helmet |
001466F8 | Helmet | Gray Graviplas Helmet |
001466FC | Helmet | Gray Open Graviplas Helmet |
002392B4 | Helmet | Ground Crew Space Helmet |
0016640A | Helmet | Mantis Space Helmet |
0001754F | Helmet | Mark I Space Helmet |
0016E0B5 | Helmet | Mercenary Space Helmet |
001D0F94 | Helmet | Mercury Space Helmet |
00067C93 | Helmet | Navigator Space Helmet |
001F73EF | Helmet | Neon Security Helmet |
0003084D | Helmet | Old Earth Space Helmet |
000781F8 | Helmet | Open Graviplas Helmet |
0016E0C3 | Helmet | Operative Helmet |
0013F97B | Helmet | Peacemaker Space Helmet |
00066822 | Helmet | Pirate Assault Space Helmet |
00066827 | Helmet | Pirate Charge Space Helmet |
00066829 | Helmet | Pirate Corsair Space Helmet |
0006682B | Helmet | Pirate Sniper Space Helmet |
001E2AC1 | Helmet | Ranger Space Helmet |
0037A34F | Helmet | Ryujin Guard Helmet |
00165718 | Helmet | Security Guard Helmet |
00169F58 | Helmet | Shocktrooper Space Helmet |
0016E0BD | Helmet | Space Trucker Space Helmet |
00003E8F | Helmet | Star Roamer Space Helmet |
002F4B39 | Helmet | SY-920 Space Helmet |
00398107 | Helmet | SysDef Armored Space Helmet |
00398106 | Helmet | SysDef Space Helmet |
002AAF45 | Helmet | System Def Ace Space Helmet |
001466F9 | Helmet | Teal Graviplas Helmet |
001466FD | Helmet | Teal Open Graviplas Helmet |
00166403 | Helmet | Trackers Alliance Space Helmet |
0014E44E | Helmet | Trident Guard Helmet |
0016640F | Helmet | UC Ace Pilot Space Helmet |
0025780B | Helmet | UC Armored Space Helmet |
00257806 | Helmet | UC Marine Space Helmet |
000EF9B2 | Helmet | UC Sec Spaceriot Helmet |
0025E8D5 | Helmet | UC Security Helmet |
000EF9B1 | Helmet | UC Security Space Helmet |
0021A86B | Helmet | UC Urbanwar Space Helmet |
00248C0E | Helmet | UC Vanguard Space Helmet |
0016D3D1 | Helmet | Va'ruun Space Helmet |
0010A25D | Boost Pack | Armor-Plated UC AntiXeno Pack (Legendary) |
001C0F34 | Boost Pack | Bounty Hunter Seek Pack |
001C0F35 | Boost Pack | Bounty Hunter Stalk Pack |
001C0F33 | Boost Pack | Bounty Hunter Track Pack |
001E2B19 | Boost Pack | Constellation Pack |
0003B423 | Boost Pack | Cydonia Pack |
002EDF1F | Boost Pack | Deep Mining Pack |
00169F55 | Boost Pack | Deep Recon Pack |
000FD333 | Boost Pack | Deepcore Pack |
0016D15B | Boost Pack | Deepseeker Pack |
00026BEF | Boost Pack | Deimos Pack |
00026BF2 | Boost Pack | Deimos Tunnel Pack |
00166407 | Boost Pack | Ecliptic Pack |
00169F51 | Boost Pack | Explorer Pack |
002392B3 | Boost Pack | Ground Crew Pack |
00003A77 | Boost Pack | High School Backpack |
0016640B | Boost Pack | Mantis Pack |
0001754E | Boost Pack | Mark I Pack |
0016E0B6 | Boost Pack | Mercenary Pack |
001D0F95 | Boost Pack | Mercury Pack |
00067C95 | Boost Pack | Navigator Pack |
0003084C | Boost Pack | Old Earth Pack |
0013F97C | Boost Pack | Peacemaker Pack |
00066824 | Boost Pack | Pirate Raiding Pack |
00066825 | Boost Pack | Pirate Survival Pack |
001E2AF7 | Boost Pack | Ranger Pack |
00169F59 | Boost Pack | Shocktroop Pack |
0016E0BB | Boost Pack | Space Trucker Pack |
00003E90 | Boost Pack | Star Roamer Pack |
001773BD | Boost Pack | SY-920 Pilot Pack |
00398105 | Boost Pack | SysDef Pack |
00166402 | Boost Pack | Trackers Alliance Pack |
00029C7A | Boost Pack | Tunnel Mining Pack |
0016640E | Boost Pack | UC Ace Pilot Pack |
00/257807 | Boost Pack | UC Marine Pack |
000EF9AC | Boost Pack | UC Security Pack |
0021A86C | Boost Pack | UC Shock Armor Pack |
002E3D4F | Boost Pack | UC Vanguard Pilot Pack |
0016D3D0 | Boost Pack | Va'ruun Pack |
002B559C | Ammo | .27 Caliber |
002B559A | Ammo | .43 MI Array |
02B5599 | Ammo | .43 Ultramag |
002B5598 | Ammo | .45 Caliber ACP |
002B5597 | Ammo | .50 Caliber Caseless |
002B5596 | Ammo | .50 MI Array |
002BAE3F | Ammo | 1.5KV LZR Cartridges |
002BAE3F | Ammo | 11MM Caseless |
002B5594 | Ammo | 12.5MM ST Rivet |
000547A1 | Ammo | 12G Shotgun Shell |
002B4AFC | Ammo | 15X25 CLL Shotgun Shell |
0000E8EC | Ammo | 3KV LZR Cartridge |
002B5592 | Ammo | 40MM XPL |
002B5590 | Ammo | 6.5MM CT |
002B558F | Ammo | 6.5MM MI Array |
002B558E | Ammo | 7.5MM Whitehot |
0004AD3E | Ammo | 7.77MM Caseless |
002B559B | Ammo | 9x39MM |
002B4AFB | Ammo | Caseless Shotgun Shell |
002B558A | Ammo | Heavy Particle Fuse |
002783C7 | Ammo | Light Particle Fuse |
Starfield All Ammo IDs
Quick Search of All Ammo ID Codes
Click the header to sort the table.
To use any Ammo ID Code and spawn the item, use code: player.placeatme "Ammo ID Code#" "quanity#"
Eg: player.placeatme 002B559C 1
To use any Ammo ID Code and place the ammo type in your inventory, use code: player.additem "Ammo ID Code#" "quanity#"
Eg: player.additem 002B559C 1
Ammo ID | Item Name |
---|---|
002B559C | .27 Caliber |
002B559A | .43 MI Array |
02B5599 | .43 Ultramag |
002B5598 | .45 Caliber ACP |
002B5597 | .50 Caliber Caseless |
002B5596 | .50 MI Array |
002BAE3F | 1.5KV LZR Cartridges |
002BAE3F | 11MM Caseless |
002B5594 | 12.5MM ST Rivet |
000547A1 | 12G Shotgun Shell |
002B4AFC | 15X25 CLL Shotgun Shell |
0000E8EC | 3KV LZR Cartridge |
002B5592 | 40MM XPL |
002B5590 | 6.5MM CT |
002B558F | 6.5MM MI Array |
002B558E | 7.5MM Whitehot |
0004AD3E | 7.77MM Caseless |
002B559B | 9x39MM |
002B4AFB | Caseless Shotgun Shell |
002B558A | Heavy Particle Fuse |
002783C7 | Light Particle Fuse |
Starfield All Ore IDs
Quick Search of All Ore ID Codes
Click the header to sort the table.
To use any Ore ID Code and spawn a Resource use code: player.placeatme "Ore ID Code#" "quantity#"
Eg: player.placeatme 00005DEC 1
To use any Ore ID code and place the Resource in your inventory, use code: player.additem "Ore ID Code#" "quantity#"
Eg: player.additem 00005DEC 1
Ore ID | Item Name |
---|---|
00005DEC | Aldumite |
0000557D | Aluminum |
0000557B | Antimony |
000057D9 | Beryllium |
00005575 | Cobalt |
00005576 | Copper |
00005569 | Dysprosium |
000057E1 | Europium |
00005579 | Gold |
0004BA37 | Indicite |
0000558A | Iridium |
0000556E | Iron |
00005568 | Lead |
0000557F | Lithium |
00005580 | Neodymium |
00005572 | Nickel |
00005574 | Palladium |
00005573 | Platinum |
0000558C | Plutonium |
0000556A | Silver |
0000556D | Titanium |
00005589 | Uranium |
0000558B | Vanadium |
00005DEF | Vytinium |
Starfield All Weapon IDs
Quick Search of All Weapon ID Codes
Click the header to sort the table.
To use any Weapon ID Code and spawn a weapon use code: player.placeatme "Weapon ID Code" "quanity#"
Eg: player.placeatme 002BF65B 1
To use any Weapon ID Code and place the Resource in your inventory, use code: player.additem "Weapon ID Code" "quanity#"
Eg: player.additem 002BF65B 1
Weapon ID | Item Name |
---|---|
002BF65B | AA-99 |
0026D965 | Arc Welder |
0026D964 | Auto-Rivet |
0004716C | Beowulf |
0026D963 | Big Bang |
000547A3 | Breach |
0026D96A | Bridger |
0026D96B | Coachman |
00016758 | Cutter |
0018DE2C | Drum Beat |
002F413A | Discarded Sidestar |
0026D96E | Ecliptic Pistol |
000476C4 | Eon |
0001BC4F | Equinox |
00028A02 | Grendel |
00546CC | Hard Target |
00253A16 | Kodama |
0021FEB4 | Kraken |
0002D7F4 | Lawgiver |
002984DF | Maelstrom |
0002EB3C | MagShear |
00023606 | MagPulse |
0002EB42 | MagShot |
0002EB45 | MagSniper |
0026035E | MagStorm |
000546CD | Microgun |
0026D968 | Novablast Disruptor |
0026D967 | Novalight |
0026ED2A | Old Earth Assault Rifle |
0021BBCD | Old Earth Hunting Rifle |
00278F74 | Old Earth Shotgun |
002773C8 | Orion |
0026D966 | Osmium Dagger |
002953F8 | Pacifier |
00/040826 | Rattler |
00000FD6 | Razorback |
0002CB5F | Regulator |
0004F760 | Rescue Axe |
0026D960 | Shotty |
0026D95D | Sidestar |
0026D961 | Solstice |
0002EB36 | Tombstone |
0026D96D | Urban Eagle |
0026D8A0 | Va'Ruun Inflictor |
0026D8A2 | Va'Ruun Painblade |
0026D8A4 | Va'Ruun Starshard |
0026F181 | Barrow Knife |
00035A48 | Combat Knife |
0026D8A3 | Tanto |
0026D8A5 | UC Naval Cutlass |
0026D8A1 | Wakizashi |
Starfield All Weapon Mod IDs
Quick Search of All Weapon Mod ID Codes
Click the header to sort the table.
To attach a Weapon Mod, use the code: (Ref ID Code).amod (Mod ID)
Red ID Code can be viewed by opening Command and clicking on the weapon to display the reference ID.
Weapon Mod ID | Item Name | Item Effect |
---|---|---|
000FF442 | Anti-Personnel | 10% damage against humans. |
000FEA07 | Bashing | Deals double damage when gun bashing. |
000F437E | Berserker | Does more damage the less armor one has. |
000F428E | Cornered | Damage increases as health decreases. |
000FC884 | Demoralizing | Small chance to demoralize a target. |
001625EB | Disassembler | +20% damage against robots. |
000FA8D6 | Explosive | Randomly switches to explosive rounds. |
000FFA3B | Extended Magazine | Doubles the base magazine capacity |
0015DD18 | Exterminator | +30% damage against ailens. |
000FC8A4 | Frenzy | Small chance to frenzy a target. |
000EA117 | Furious | Each consecutive hit deals more damage. |
000EA0BA | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occassion. |
00122F1C | Hitman | +15% damage while aiming. |
000F2013 | Instigating | Deals double damage to targets with full health. |
000FEA49 | Lacerate | Randomly applies a bleed effect to the target. |
000FFA3C | Med Theft | Chance that humans drop extra Med Packs on death. |
00319AEC | Poison | Randomly deals poison damage and slows the target. |
000FEA04 | Rapidshot | +25% increase in attack speed. |
000F4557 | Shattering | Break through even the strongest armor |
0031C0C4 | Skip Shot | Every fourth shot fires two projectiles at once. |
000F7321 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
000E8D64 | Staggering | Small chance to stagger enemies |
0031C0C6 | Telsa | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
000FFA3D | Titanium Build | Premium build materials make this weapon light as a feather |
Starfield All Spacesuit IDs
Quick Search of All Spacesuit ID Codes
Click the header to sort the table.
To use the Spacesuit ID and spawn the Spacesuit, use code: player.placeatme "ID Code" "quantity"
Eg: player.placeatme 00065925 1
Starfield All Helmet IDs
Quick Search of All Helmet ID Codes
Click the header to sort the table.
To use the Helmet ID and spawn the Helmet, use code: player.placeatme "ID Code" "quantity"
Eg: player.placeatme 00065926 1
Starfield All Boost Pack IDs
Quick Search of All Boost Pack ID Codes
Click the header to sort the table.
To use the Boost Pack ID and spawn the Boost Pack, use code: player.placeatme "ID Code" "quantity"
Eg: player.placeatme 0010A25D 1
Starfield All Faction Bounty IDs
Quick Search of All Faction Bounty ID Codes
Click the header to sort the table.
To clear any bounties or reverse hostility with a specific Faction, use code: player.paycrimegold 0 0 (Faction ID)
eg: player.paycrimegold 0 0 00010B30
Faction Bounty ID | Item Name |
---|---|
00010B30 | Crimson Fleet |
0026FDEA | Ryujin Industries |
0005BD93 | United Colonies |
000638E5 | Freestar Collective |
Starfield All Skill IDs
Quick Search of All Skill ID Codes
Click the header to sort the table.
To Add a perk, use code template: player.addperk (ID Code #)
eg: player.addperk 002C59DF
Skill ID | Skill Type | Item Name |
---|---|---|
002C59DF | Physical Skills | Boxing |
002CE2DD | Physical Skills | Fitness |
002CFCB2 | Physical Skills | Stealth |
002C59D9 | Physical Skills | Weight Lifting |
002CE2E1 | Physical Skills | Wellness |
002C59E2 | Physical Skills | Energy Weapon Dissipation |
0028AE17 | Physical Skills | Environmental Conditioning |
0028AE29 | Physical Skills | Gymnastics |
002CFCAD | Physical Skills | Nutrition |
002CFCAE | Physical Skills | Pain Tolerance |
0028AE14 | Physical Skills | Cellular Regeneration |
002CE2A0 | Physical Skills | Decontamination |
002C5554 | Physical Skills | Martial Arts |
002C555E | Physical Skills | Concealment |
002C53B4 | Physical Skills | Neurostrikes |
0028AE13 | Physical Skills | Rejuvenation |
002C5A8E | Social Skills | Commerce |
002C5A94 | Social Skills | Gastronomy |
0022EC82 | Social Skills | Persuasion |
0028B853 | Social Skills | Scavenging |
002C555B | Social Skills | Theft |
002CFCAF | Social Skills | Deception |
002C59E1 | Social Skills | Diplomacy |
002C59DE | Social Skills | Intimidation |
002C53AE | Social Skills | Isolation |
002C555F | Social Skills | Negotiation |
002C555D | Social Skills | Instigation |
002C890D | Social Skills | Leadership |
0023826F | Social Skills | Outpost Management |
002C5555 | Social Skills | Manipulation |
002C53B3 | Social Skills | Ship Command |
002C53B0 | Social Skills | Xenosociology |
002CFCAB | Combat Skills | Ballistics |
002CFCB0 | Combat Skills | Dueling |
002C59DD | Combat Skills | Lasers |
002080FF | Combat Skills | Pistol Certification |
0027DF97 | Combat Skills | Shotgun Certification |
002C5556 | Combat Skills | Demolitions |
00147E38 | Combat Skills | Heavy Weapons Certification |
0027DF96 | Combat Skills | Incapacitation |
0027BAFD | Combat Skills | Particle Beams |
002CE2E0 | Combat Skills | Rifle Certification |
002C890B | Combat Skills | Marksmanship |
002C555A | Combat Skills | Rapid Reloading |
002C53B1 | Combat Skills | Sniper Certification |
002C59DA | Combat Skills | Targeting |
0027DF94 | Combat Skills | Armor Penetration |
0027CBBA | Combat Skills | Crippling |
002C53AF | Combat Skills | Sharpshooting |
002C5560 | Science Skills | Astrodynamics |
002CE29F | Science Skills | Geology |
002CE2DF | Science Skills | Medicine |
002C555C | Science Skills | Research Methods |
0027CBC1 | Science Skills | Surveying |
002C5557 | Science Skills | Botany |
002CFCB1 | Science Skills | Scanning |
0027CBC3 | Science Skills | Spacesuit Design |
002C890C | Science Skills | Weapon Engineering |
002C5552 | Science Skills | Zoology |
0027CBBB | Science Skills | Astrophysics |
002CE2C0 | Science Skills | Chemistry |
002C59E0 | Science Skills | Outpost Engineering |
002C2C5A | Science Skills | Aneutronic Fusion |
0027CBC2 | Science Skills | Planetary Habitation |
0004CE2D | Science Skills | Special Projects |
002CE2C2 | Tech Skills | Ballistic Weapon Systems |
00146C2C | Tech Skills | Boost Pack Training |
002CFCAC | Tech Skills | Piloting |
002CE2E2 | Tech Skills | Security |
002C5559 | Tech Skills | Targeting Control Systems |
002C59DB | Tech Skills | Energy Weapon Systems |
002CE2DE | Tech Skills | Engine Systems |
00143B6B | Tech Skills | Payloads |
002C2C59 | Tech Skills | Shield Systems |
002C5558 | Tech Skills | Missile Weapon Systems |
002C2C5B | Tech Skills | Particle Beam Weapon Systems |
002C5553 | Tech Skills | Robotics |
002C59DC | Tech Skills | Starship Design |
002AC953 | Tech Skills | Starship Engineering |
0027B9ED | Tech Skills | Automated Weapon Systems |
0008C3EE | Tech Skills | Boost Assault Training |
002C53B2 | Tech Skills | EM Weapon Systems |
Starfield All Trait IDs
Quick Search of All Trait ID Codes
Click the header to sort the table.
To Add a perk, use code template: player.addperk (Trait ID)
To remove a perk use code template: player.removeperk (Trait ID)
eg: player.addperk 00227FDA
Trait ID | Item Name |
---|---|
00227FDA | Alien DNA |
00227FDF | Dream Home |
00227FD6 | Empath |
00227FD7 | Extrovert |
00227FD5 | Freestar Collective Settler |
00227FD9 | Hero Worshipped |
00227FD8 | Introvert |
00227FDE | Kid Stuff |
00227FD3 | Neon Street Rat |
00227FD2 | Raised Enlightened |
00227FD1 | Raised Universal |
00227FD0 | Serpent's Embrace |
00227FE2 | Spaced |
00227FE0 | Taskmaster |
00227FE1 | Terra Firma |
00227FD4 | United Colonies Native |
00227FDD | Wanted |
Starfield All Background IDs
Quick Search of All Background ID Codes
Click the header to sort the table.
To Add a perk, use code template: player.addperk (Background ID)
To remove a perk use code template: player.removeperk (Background ID)
eg: player.addperk 0022EC76
Background ID | Item Name |
---|---|
0022EC76 | Beast Hunter |
0022EC81 | Bouncer |
0022EC80 | Bounty Hunter |
0022EC7F | Chef |
0022EC7E | Combat Medic |
0022EC7D | Cyber Runner |
0022EC7C | Cyberneticist |
0022EC7B | Diplomat |
0022EC79 | Explorer |
0022EC78 | Gangster |
0022EC77 | Homesteader |
0022EC7A | Industrialist |
0022EC75 | Long Hauler |
0022EC73 | Pilgrim |
0022EC72 | Professor |
0022EC74 | Ronin |
0022EC71 | Sculptor |
0022EC70 | Soldier |
0022EC6F | Space Scoundrel |
0022EC6E | Xenobiologist |
002DFD1A | (File Not Found) |
- Anonymous
Anyone know how to find the id for the item? Is there a command to show the list for a certain category? Nobody upload apparel ID's anywhere yet, I was wondering if its possible to find it on my own
- Anonymous
Is it possible to add spacesuit/helmet/pack mod with cheat code?
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