Traits in Starfield refer to optional additional attributes you can give to your character during character creation. Each trait provides the player character with its own unique advantages and disadvantages to gameplay. You can select up to 3 traits, but do note that some traits cannot be equipped together. You can find all the relevant information and updates on Traits featured in Starfield on this page.
Examples of traits that are incompatible include those with directly conflicting effects (such as Introvert and Extrovert), different faction allegiance traits, and different religion traits. Like backgrounds, it is possible that certain NPCs will react to and have different dialogue based on the traits you have chosen.
|Freestar Collective Settler|
|Introvert||More endurance when adventuring alone||Less endurance when adventuring with other human companions||Extrovert|
|Kid Stuff||Your parents are alive and you can visit them at their home||10% of the money you earn is automatically deducted and sent to your parents||-|
|Neon Street Rat||Gain access to special dialogue options and better rewards from some missions on Neon||Crime bounty from other factions is greatly increased||Any other faction allegiance trait|
|Raised Enlightened||Gain a significant discount at the Enlightened store||Lose access to the Sanctum Universum store||Any other religion trait|
|Raised Universal||Gain a significant discount at the Sanctum Universum store||Lose access to the Enlightened store||Any other religion trait|
|Serpent's Embrace||Health & endurance are temporarily boosted when grav jumping||Health & endurance are lowered if you don't continue jumping||Any other religion trait|
|Spaced||Health and endurance are increased when in space||Health and endurance are decreased when on the surface||Terra Firma|
|Starter Home||You own a small house on a peaceful little moon||Start with a 50,000 credit mortgage||-|
|United Colonies Native|
Freestar Collective Settler
You really need your alone time. You have more endurance when adventuring alone, but less when adventuring with other human companions. (Can't be combined with Extrovert.)
Your parents are alive and well, and you can visit them at their home. But 10% of all the money you earn is deducted automatically and sent to them.
Neon Street Rat
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
You grew up as a member of the Enlightened. You gain a significant discount at the organization store, but lose access to Sanctum Universum store. (Can't be combined with any other religion trait.)
You grew up as a member of the Sanctum Universum. You gain a significant discount at the church store but lose access to the Enlightened store. (Can't be combined with any other religion trait.)
You grew up worshipping the Great Serpent. Grav jumping provides a temporary boost to health and endurance, but health and endurance are lowered if you don't continue jumping regularly - like an addiction. (Can't be combined with any other religion trait.)
Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface. (Can't be combined with Terra Firma.)
You own a small home on a peaceful little moon, but it comes with a 50,000 credit mortgage with GalBank.
United Colonies Native