Traits in Starfield refer to optional additional attributes you can give to your character during Character Creation. Each Starfield Trait provides the player character with its own unique advantages and disadvantages to gameplay. You can select up to 3 traits, but do note that some Traits cannot be equipped together.
How do Starfield Traits work
During Character Creation, you're granted the choice to select a maximum of 3 Traits, though this decision is entirely voluntary. It's important to note that Starfield Traits are not obligatory and can be completely disregarded. Each of these Traits introduces a blend of pros and cons impacts, affecting your overall journey as you traverse through the Starfield universe.
Additionally, these Traits will provide distinct dialogue choices tailored to each specific trait.
Can you remove Traits in Starfield
Traits come with negative effects to gameplay and so it is natural that some players may be unhappy with their initial character build later on in the game. Instead of needing to restart the game to remake your character's Traits, there will be quests available in-game to completely remove any unwanted traits.
Starfield Traits
Starfield Traits Comparison Table
Quick Search of All Starfield Traits
Trait |
Benefit |
Drawback |
Incompatible Traits |
---|---|---|---|
Alien DNA |
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen. | But healing and food items aren't as effective. | N/A |
Dream Home |
You own a luxurious, customizable house on a peaceful planet! | Unfortunately, it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly. | N/A |
Empath |
You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. | But performing actions they don't like will have the precise opposite effect. | N/A |
Extrovert |
You're a people person. Exerting yourself uses less oxygen when adventuring with human companions. | But exerting yourself uses more oxygen when adventuring alone. | Introvert |
Freestar Collective Settler |
You gain access to special Freestar Collective dialogue options and better rewards from some missions given by the faction. | But crime bounty towards other factions is greatly increased. | Can't be combined with any other faction allegiance trait. |
Hero Worshipped |
You've earned the attention of an annoying “Adoring Fan” who will show up randomly and jabber at you incessantly. | On the plus side, he'll join your ship's crew and give you gifts... | N/A |
Introvert |
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. | Less endurance when adventuring with other human companions | Extrovert |
Kid Stuff |
Your parents are alive, and you can visit them at their home | But you will automatically send 2% of your credits home to them every week. | N/A |
Neon Street Rat |
You grew up on the mean streets of Neon. You gain access to special dialogue options and better rewards from some missions on Neon. | Crime bounty by other factions is greatly increased. | Can't be combined with any other faction allegiance trait. |
Raised Enlightened |
You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis. | Lose access to the Sanctum Universum store. | Can't be combined with any other religion trait. |
Raised Universal |
You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis | Lose access to the House of the Enlightened chest | Can't be combined with any other religion trait. |
Serpent's Embrace |
You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen. | But health and oxygen are lowered if you don't continue jumping regularly – like an addiction. | Can't be combined with any other religion trait. |
Spaced |
Your body has become acclimated to space. Health and oxygen are increased when in space. | But health and endurance are decreased when on the surface | Can't be combined with Terra Firma |
Taskmaster |
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. | However, all crew cost twice as much to hire. | Can't be combined with any other faction allegiance trait. |
Terra Firma |
You've never acclimated to space. Health and oxygen are increased when on the surface. | But health and oxygen are lowered decreased when you're in space | Can't be combined with Spaced |
United Colonies Native |
You gain access to special United Colonies dialogue options and better rewards from some missions given by the faction. | However, crime bounty by other factions is greatly increased. | Can't be combined with any other faction allegiance trait. |
Wanted |
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you. | But being cornered gives you an edge - when your health is low, you do extra damage. | N/A |
- Anonymous
Taskmaster is incorrectly tagged as a faction allegiance trait above, but it is not.
- Anonymous
I'm trying to figure out what 3rd trait I want on my "main" character (NG+∞). Taskmaster and Wanted are both great. Started my first run with Dream Home, but it's a complete waste. Nothing else seems useful/fun. Maybe Raised Enlightened for rp?
- Anonymous
Alien DNA and Serpents embrace are I think S rank traits.
food are useless almost anyway why not take more hp and oxygen
serpent embrace gives you after one grav jump bonus for hp and oxygen for 4 real time hours so you dont need to repeat it that often and you will be grav jumping a lot anyway.
if you plan to go with companions take extrovert and you have best bonuses with 0 disadventages
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