Tech Skills are a type of Skills in Starfield. The Tech Skill Tree in Starfield is focused on mastering advanced technology for combat, ship operations, outpost tasks, and exploration, while also providing the added advantage of enhancing auto-turrets, combat droids, and potentially improving shield capacity.
Starfield Tech Skills
Starfield Tech Skills Comparison Table
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Quick Search of All Tech Skills
Name |
Tier |
Description |
Ranks |
Unlock |
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Tier 1 | While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective. | Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode. Ballistic ship weapons have 20% increased damage and recharge 15% faster. Ballistic ship weapons have 30% increased damage and recharge 30% faster. Ballistic ship weapons do 50% more damage to individual systems. |
Rank 1: Deal 1000 damage to enemy ships with |
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Tier 1 | Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds. | You can now utilize boost packs. Using a boost pack expends less fuel. Boost pack fuel regenerates more quickly. Doubles previous bonuses. |
Rank 1: Boost jump 10 times while in combat. |
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Tier 1 | As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically. | You can now utilize ship thrusters. Increased ship turning rate and maneuverability. Unlock the ability to pilot Class B ships. Unlock the ability to pilot Class C ships. |
Rank 1: Destroy 5 ships. |
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Tier 1 | While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. You can attempt to hack Master-level locks, and 4 auto attempts can be banked. Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. |
Rank 1: Pick 5 locks. |
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Tier 1 | Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective. | Unlocks ship targeting functionality. Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower. Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship. Time to lock onto enemy ships is reduced by 60%, Deal 20% increased system damage in targeting mode. |
Rank 1: Destroy 5 enemy ships while in targeting |
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Tier 2 | Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics. | Your ship has 20% increased shield capacity. Your ship has 40% increased shield capacity. Your ship has 60% increased shield capacity. Your shields will occasionally resist 100% of all damage received. |
Rank 1: Take 150 shield damage. |
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Tier 2 | Any pilot can haul cargo, but it takes special determination and training to maximize cargo space. | Ship cargo holds have 10% more capacity. Ship cargo holds have 20% more capacity. Ship cargo holds have 30% more capacity. Ship cargo holds have 50% more capacity. |
Rank 1: Make 10 grav jumps with 75% or more of |
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Tier 2 | Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training. | Your ship's top speed is increased by 10%. Ship boosts last longer and the cooldown is shorter. Your ship's top speed is increased by 20%. While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting. |
Rank 1: Boost 5 times with your spaceship while in |
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Tier 2 | In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground. | Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. Energy ship weapons recharge 30% faster. |
Rank 1: Deal 1000 damage to enemy ships with |
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Tier 3 | In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician. | Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%. Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%. Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%. Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed. |
Rank 1: Deal 1000 damage to enemy ships with |
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Tier 3 | Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once. | Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%. Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%. Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%. Increased critical hit chance with ship particle beam weapons. |
Rank 1: Deal 1000 damage to enemy ships with |
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Tier 3 | In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge. | You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time. You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time. You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time. You can force a target robot up to 10 levels higher than you to obey commands for a limited time. |
Rank 1: Destroy 5 robots. |
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Tier 3 | As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships. | Allows the installation of improved ship modules, Allows the installation of superior ship modules. Allows the installation of cutting-edge ship modules. Allows the installation of experimental ship modules. |
Rank 1: Install 5 unique ship modules |
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Tier 3 | It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur. | All ship systems repair 10% faster. Ship systems have 25% increased damage mitigation. All ship systems repair 25% faster. Occasionally, repairing one block of a system will repair the entire system. |
Rank 1: Use 5 ship repair kits. |
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Tier 4 | In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage. | EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. EM ship weapons have a small chance of instantly disabling enemy engines. |
Rank 1: Deal 1000 damage to enemy ships with EM |
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Tier 4 | Combat training with boost packs allows for more shock and awe tactics. | Nearby enemies take damage when you boost and have a chance to catch on fire. Chance to knockdown nearby enemies when you boost. Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty. While hovering, time slows down and the world moves 70% slower around you. |
Rank 1: Deal 200 damage to enemies using the boost |
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Tier 4 | Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. | Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%. Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%. Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. |
Rank 1: Deal 1000 damage to enemy ships with |
Starfield Tech Skills Gallery
Tier 1
Ballistic Weapon Systems
While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
Boost Pack Training
Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
Piloting
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
Security
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Targeting Control Systems
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
Tier 2
Shield Systems
Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics.
Payloads
Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
Engine Systems
Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training.
Energy Weapon Systems
In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
Tier 3
Missile Weapon Systems
In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
Particle Beam Weapon Systems
Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
Robotics
In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
Starship Design
As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
Starship Engineering
It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur.
Tier 4
EM Weapon Systems
In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
Boost Assault Training
Combat training with boost packs allows for more shock and awe tactics.
Automated Weapon Systems
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
Tech is more related to ships and/or mechanics or whatever.
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