Social Skills are a type of Skills in Starfield. The Social Skill Tree in Starfield centers around interactions with NPCs, enhancing the character's pickpocketing prowess, securing store discounts, augmenting relationship growth when fulfilling NPC quests, and potentially enabling the temporary taming of alien creatures in combat.
Starfield Social Skills
Starfield Social Skills Comparison Table
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Quick Search of All Social Skills
Name |
Tier |
Description |
Ranks |
Unlock |
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Tier 1 | In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. | Buy for 5% less and sell for 10% more. Buy for 10% less and sell for 15% more. Buy for 15% less and sell for 20% more. Buy for 20% less and sell for 25% more. |
Rank 1: Buy or sell 25 unique items. |
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Tier 1 | Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare. | You can craft specialty food and drinks, and research additional recipes at a Research Lab. You can research and craft gourmet food and drinks. You can research and craft food and drink delicacies. Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes. |
Rank 1: Create 5 food or drink items. |
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Tier 1 | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 10% increased chance of success when persuading someone. 20% increased chance of success when persuading someone. 30% increased chance of success when persuading someone. 50% increased chance of success when persuading someone. |
Rank 1: Succeed in 3 speech challenges. |
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Tier 1 | There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look, | There's a chance you'll find extra credits when searching containers. There's a chance you'll find extra ammo when searching containers. There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers. Tracked resources will get highlighted when using the hand scanner. |
Rank 1: Loot 25 containers. |
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Tier 1 | While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person, | Unlock the ability to pickpocket targets. 10% greater chance to successfully pickpocket. 30% greater chance to successfully pickpocket. 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons. |
Rank 1: Successfully pickpocket 5 times. |
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Tier 2 | In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results. | You now have access to Bribery in speech challenges. Reduces bribery cost by 25%. Reduces bribery cost by 50%. Occasionally, bribery won't cost any money. |
Rank 1: Bribe 3 times through persuasion. |
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Tier 2 | By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness. | Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. |
Rank 1: Kill 20 enemies while not in command of a |
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Tier 2 | The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle. | You can force a target NPC at or below your level to flee for a limited time. You can force a target NPC up to 10 levels higher than you to flee for a limited time. You can force a target NPC up to 20 levels higher than you to flee for a limited time. Intimidated targets now flee for substantial amount of time. |
Rank 1: Successfully Intimidate 5 different people. |
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Tier 2 | When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation. | You can force a target NPC at or below your level to stop fighting for a while. You can force a target NPC up to 10 levels higher than you to stop fighting for a while. You can force a target NPC up to 20 levels higher than you to stop fighting for a while. You can force target NPCs to permanently stop fighting Cunless they're attacked again). |
Rank 1: Successfully use Diplomacy on 5 different |
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Tier 2 | Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset. | Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective. Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective. Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective. Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective. |
Rank 1: Convince 5 ships to surrender. |
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Tier 3 | When combat is required, it can be advantageous to convince others to do the fighting for you. | You can force a target NPC at or below your level to attack their allies for a limited time. You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time. You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time. Enemies affected by Instigation will attack their allies until they are dead. |
Rank 1: Successfully Instigate 5 different people. |
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Tier 3 | Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader. | Companions gain affinity 25% faster. Companions have 50 more health and 50kg more carrying capacity. Companions will occasionally heal you when you get low health. Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state. |
Rank 1: Sprint 1000 meters with an active follower. |
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Tier 3 | While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training. | Additional cargo links can be placed at outposts. Additional robots can be constructed at outposts. Additional crew can be assigned at outposts. Outpost extractors produce twice as fast. |
Rank 1: Build cargo links on 6 different planets. |
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Tier 4 | While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion. | You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time. You can force a target alien creature up to 10 levels higher than you to flee for a limited time. You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time. You can force a target creature up to 10 levels higher than you to obey commands for a limited time. |
Rank 1: Successfully use Pacify on 15 different |
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Tier 4 | They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them. | You can have up to four active crew members. You can have up to five active crew members. You can have up to six active crew members. You can have up to eight active crew members. |
Rank 1: Destroy or board 5 ships with a crew of two |
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Tier 4 | Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible. | You can force a target NPC at or below your level to obey commands for a limited time. You can force a target NPC up to 10 levels higher than you to obey commands for a limited time. You can force a target NPC up to 20 levels higher than you to obey commands for a limited time. Manipulated targets now obey commands for a substantial amount of time. |
Rank 1: Successfully Manipulate 5 different people. |
Starfield Social Skills Gallery
Tier 1
Commerce
Tier 1
In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.
Gastronomy
Tier 1
Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
Persuasion
Tier 1
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
Scavenging
Tier 1
There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look,
Theft
Tier 1
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person,
Tier 2
Negotiation
Tier 2
In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.
Isolation
Tier 2
By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.
Intimidation
Tier 2
The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
Diplomacy
Tier 2
When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation.
Deception
Tier 2
Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.
Tier 3
Instigation
Tier 3
When combat is required, it can be advantageous to convince others to do the fighting for you.
Leadership
Tier 3
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
Outpost Management
Tier 3
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.
Tier 4
Xenosociology
Tier 4
While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.
Ship Command
Tier 4
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
Manipulation
Tier 4
Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.
Why are Skyrim's illusion spells as social skills? For now I will play a mercenary but I have to try that illusion wizard aka diplomat
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