Armor Perks in Starfield refers to special abilities that certain Spacesuits and Helmets possess. The amount of Perks a piece of Armor possess also determines its rarity, and can even alter its name. Armor can have up to 3 different Armor Perks.
Armor Perks available are based on the Armor type of the obtained piece. Not all Armor Perks are available to all Armor.
Armor Rarities in Starfield
There are three different rarities in Starfield, and each is inherently related to the amount of Perks the Armor possesses.
- Rare - Drops with one Armor Perk
- Epic - Drops with two Armor Perks
- Legendary - Drops with Three Armor Perks
Can I remove or modify Armor Perks in Starfield?
Players are unable to remove or modify Armor Perks in Starfield. When an armor piece is obtained, the amount of perks it possesses is set in stone. Players are unable to change, remove, or add Perks into their equipment.
All Armor Perks in Starfield
You can search by Name, Effect, or Armor Type. Just type into the search box what you are looking for.
Quick Search of All Armor Perks
Name |
Effect |
Armor Type |
---|---|---|
Bolstering |
Grants up to +100 Energy resistance and Physical resistance, the lower your health | |
Liquid Cooled |
+25 Thermal Resistance |
|
Incendiary |
10% chance to ignite nearby attackers | |
Chameleon |
Blend with the environment while sneaking and not moving. |
|
Leadlined |
+25 Radiation Resistance | |
Mechanized |
+40 Carry Capacity | |
O2 Boost |
+20% Oxygen Capacity |
|
O2 Filter |
-25% Oxygen consumption |
|
Sturdy |
-15% Incoming Melee Damage | |
Galvanized |
+25 Corrosive Resistance |
|
Combat Veteran |
-15% Damage from human enemies | |
Antiseptic |
+25 Airborne Resistance. | |
Incendiary |
10% Chance to ignite nearby attackers | |
Acrobat |
-50% fall damage. | |
Assisted Carry |
Drain 75% less O2 when running while encumbered. |
|
- Anonymous
- Anonymous
These are all the ones I have found so far. They can all go on every piece of armor. I am not sure if they stack or not yet, but you can have the same skill on 2 pieces at the same time so they probably can stack.
Armor Perks
Ablative: (-15% incoming energy damage)
Acrobat: (-50% fall damage)
Analyzer: (+10% damage to scanned targets)
Anti-Ballistic: (-15% incoming physical damage from ranged weapons)
Antiseptic: (+25 airborne resistance)
Armor-Plated: (-10% incoming physical, energy, and EM damage)
Assisted Carry: (Drain 75% less O2 When running while encumbered)
Auto-Medic: (Automatically use a med pack when hit and health is below 25%, once every 60 Seconds)
Beast Hunter: (-15% damage from alien enemies)
Bolstering: (Grants up to +100 energy resistance and physical resistance, the lower your health)
Chameleon: (Blend with the environment while sneaking and not moving)
Combat Veteran: (-15% damage from human enemies)
Fastened: (+20 carry capacity
Galvanized: (+25 corrosive resistance)
Hacker: (+2 max auto attempts that can be banked while hacking)
Headhunter: (Deals +25% damage on the next attack after hitting a target's head)
Incendiary: (10% chance to ignite nearby attackers)
Leadlined: (+25 radiation resistance)
Liquid Cooled: (+25 thermal resistance)
Mechanized: (+40 carry capacity)
Mirrored: (4% chance to reflect attacks)
O2 Boosted: (+20% oxygen capacity)
O2 Filter: (-25% oxygen consumption)
Reactive: (10% chance to stagger nearby attackers)
Repulsing: (5% chance to disarm nearby attackers)
Resource Hauler: (Resources weigh 25% less)
Sensor Chip: (+20% accuracy while firing on the move)
Sentinel: (75% chance to reduce damage by 50% while standing still)
Sturdy: (-15% incoming melee damage)
Technician: (-15% damage from robot enemies)
Weapon Holsters: (Weapons weight 50% less)
- Anonymous
- Anonymous
- Anonymous
What about weapon holsters? Reduces weapon weights by 50%
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