Chems in Starfield is a type of Aid Item that restores players' health and benefits players with extra buffs. Aid Items are categorized into Food and Chems, players will also have access to items to repair their Ships. These Chem items can be acquired through scavenging or crafting through Pharmaceutical Labs.

 

Starfield Chems Guide

Relevant Skills for Chems in Starfield

Players can acquire the Science Skill of Chemistry. Some projects do not require players to have the Chemistry skill, while other projects might require players to be at least a minimum of Rank 1 for specific projects.

 

Chemistry Skill

The Chemistry skill is in the Science Skill tree that allows players to craft Chems items with enhanced performance and enhance the health of players.

This skill is a Tier 3 Science Skill that can be upgraded up to a maximum rank of Rank 4.

 

How to Acquire Recipes in Starfield

Players can acquire recipes by unlocking and completing projects in the Research Laboratory. Projects require research materials to run the project, once the project is complete, the recipe for the Chems item will be accessible to players in the Pharmaceutical Labs. Some projects can be upgraded within the research tree of the project.

 

research projects chems starfield wiki guide

Research Labs in Starfield

The Research Laboratory allows players to start, track, and complete projects in order to gain new recipes to craft, such as Aid Items, materials for Outposts, and weapon mods for equipment and weapons. These projects are then accessible in the various Workbenches, Cooking Stations, and Pharmaceutical Labs.

Players can find the different labs and workbenches in various residential areas, and players' ships, or they can head to the basement of The Lodge for access to the different labs and workbenches.

 

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Click on the image to enlarge

 

Pharmaceutical Labs in Starfield

The Pharmaceutical Labs allows players to craft medicinal Aid Items, given that they have the required materials for the recipe to craft. Some of the Chems items will treat certain status effects as well as provide an additional buff to players when using the Chems item.

Players can find pharmaceutical labs in various residential areas, and players' ships, or head over the the basement of The Lodge to find all of the labs and workbenches players might need.

 

pharmaceutical lab1 crafting equipment starfield wiki guide
Click on the image to enlarge

 

 

Starfield all Chems Items

Starfield Chems Items Comparison Table
Starfield Chems Items Gallery

 

Starfield All Chems Items Comparison Table


 

Quick Search of All Chems Items in Starfield 

Name Description Effect

addichrone aid item starfield wiki guide 75px
Addichrone

Use to fight symptoms of withdrawal until a cure can be administered.
  • Suppresses Addiction symptoms for 10m

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AMP

A steroid-based performance enhancer designed to temporarily boost leg strength.
  • +35% Movement Speed for 2m
  • 2x Jump Height for 2m

Analgesic Poultice

Combines the effects of antibiotics, heal paste, and bandages. Used for treating afflictions.
  • Treats Burns, Contusions, Frostbite, Infections, Lacerations, and Puncture Wounds.

Anchored Immobilizers

A reinforced immobilizer, for particularly bad injuries. Used for treating afflictions.
  • +150 Damage Resistance for 5m
  • Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle.

Antibiotic Paste

Combines the effects of antibiotics and heal paste. Used for treating afflictions.
  • Treats Burns, Frostbite, and Infections.

Antibiotics

Tried and true medicine, used to treat afflictions.
  • Treats infections

Antibiotic Cocktail

A mix of multiple antibiotics. Used for treating afflictions.
  • +20% 02 Recovery for 5m
  • Treats Infections

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Bandages

Wrapping for cuts and wounds. Used for treating afflictions.
  • Treats Contusions, Lacerations, and Puncture Wounds.

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Battlestim

A chem designed to improve pain
tolerance.
  • +250 Damage Resistance for 5m

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Boosted Injector

An improved injector. Used for treating afflictions.
  • +20% 02 Recovery for 5m
  • Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning.

Boudicca

Grants increased resistance to damage and fortifies oxygen.
  • +30 02 for 3m
  • +300 Damage Resistance for 3m

CQB-X

A chem used to enhance close quarters combat effectiveness.
  • +25% Melee Damage for 5m

Frostwolf

A cocktail of the combat enhancer whiteout and the military performance chem Reconstim.
  • +40% Damage for 2m
  • +50% Movement Speed for 2m
  • -50% Movement Noise for 2m

Heal Gel

A medicated gel for treating severe burns and frostbite. Used for treating afflictions.
  • +150 Damage Resistance for 5m
  • Treat Burns and Frostbite

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Heal Paste

A medicated cream for treating burns and frostbite. Used for treating afflictions.
  • Treats Burns and Frostbite

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Heart +

Improves fortitude and pain tolerance.
  • +20% Health for 2m
  • +200 Damage Resistance for 2m

Hippolyta

A chem that lowers inhibitions and improves articulation, theoretically making the user more charming.
  • +20% Persuasion chance for 5m

Immobilizer

Designed to provide rigid support to injured limbs. Used to treat afflictions.
  • Treats Dislocated Limb, Fractured Limb, Fractured Skill, Sprain, and Torn Muscle.

Infused Bandages

Bandages saturated with heal paste. Used for treating afflictions.
  • Treats Burns, Contusions, Frostbite, Lacerations, and Puncture Wounds.

Injector

Used to administer medication that treats afflictions.
  • Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning.

med pack aid item starfield wiki guide 75px
Med Pack

The standard emergency medical kit of the Settled Systems.
  • Restores 4% Health/s for 9s

Neurajack

An enhancement to the chem Synapse Alpha, known to improve cognition.
  • Research Projects require fewer resources for 10m
  • +50% chance of Research Sudden Developments for 10m

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Penicillin X

A high-intensity antibiotic, designed to purge the body of infection. Used for treating afflictions.
  • +20 02 for 2m
  • Treats Infections

Pick-Me-Up

A Trade Authority-licensed chem enhancing sustained muscular action, such as lifting and carrying. Created from Aqueous Hematite.
  • +50 Carry Capacity for 15m

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Reconstim

Refines muscular control and flexibility, improving low posture and quieting footfalls.
  • -30% Movement Noise for 10m

Red Trench

Improves pain tolerance and adrenaline production. Made by combining CQB-X and BattleStim.
  • +40% Melee Damage for 3m
  • +300 Damage Resistance for 3m

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Snake Oil

Used to purge the body of toxins. (Initially developed as a hangover preventative.)
  • +20% 02 Recovery 2m
  • Treats Brain injury. Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning.

Squall

A powerful combat enhancer. Dangerously addictive, and rumored to have been developed by the Crimson Fleet
  • +20% Damage for 2m
  • +20% Movement Speed for 2m

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Synapse Alpha

Enhance reasoning and reflexes, improving problem-the Sol ving skills.
  • Research Project require fewer resources for 10m

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Trauma Pack

An experimental trauma kit, incorporating strong general anesthetic and anti-fatigue medicines.
  • Restores 8% Health/s for 4s

Zipper Bandages

Stronger and more effective bandages. Used for treating afflictions.
  • +150 Damage Resistance for 5m
  • Treats Contusions, Lacerations, and Puncture Wounds.



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