High Price to Pay

Main Mission

Location New Atlantis
The Eye
Reward Constellation Pack
13300 Credits
800 XP
Previous No Sudden Moves
Next Unity

High Price to Pay is a Main Mission in Starfield. High Price to Pay tasks you with defending against an attack on Constellation. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

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Table of Contents for Starfield High Price to Pay

  1. Starfield High Price to Pay Unlock Requirements
  2. Starfield High Price to Pay Rewards
  3. Objectives for High Price to Pay in Starfield
  4. Walkthrough for High Price to Pay in Starfield
  5. Other Notes & Tips for Starfield High Price to Pay

 

How to unlock High Price to Pay in Starfield

High Price to Pay can be unlocked by the following NPC or the following actions:

 

Starfield High Price to Pay Rewards

We survived the Starborn attack, but not everyone made it.

High Price to Pay gives the following rewards once completed:

 

Starfield High Price to Pay Objectives

  1. Talk to Noel
  2. Defend the Lodge
  3. Check on Walter
  4. Hold Off the Hunter
  5. Escape the Lodge
  6. Go to your Ship
  7. Go to The Eye
  8. Find Everyone on The Eye
  9. Return to Noel
  10. Or Go to the Eye
  11. Find Everyone on The Eye
  12. Go to The Lodge
  13. Find Everyone in The Lodge
  14. Find Noel
  15. Escape to Your Ship
  16. Initiate Take-Off
  17. Go to The Eye
  18. Talk to Vladimir
  19. Build the Armillary on Your Ship
  20. Or Build the Armillary at an Outpost
  21. Return to the Lodge
  22. Talk to Matteo

 

Starfield High Price to Pay Walkthrough

At the end of No Sudden Moves, Noel gets a message from Vladimir at The Eye. Speak to her to learn that The Eye was attacked by the Starborn. One of your Companions left behind on They Eye is in critical condition, but Vladimir insists that you stay behind at the Lodge to protect the Artifacts. You'll have to make a decision here - defend the Lodge from the Hunter or help Vladimir and the other Constellation member at The Eye.

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If you decide to stay at the Lodge, head upstairs to the bar and check on Walter. You'll find the Hunter has already infiltrated the Lodge and is attacking him. Shoot the Hunter a few times to get him off Walter and hold him off until Noel has all the Artifacts ready to be moved. When she calls out that she's ready, join up with her and follow her down into the basement, then through the side door into The Well. Make sure to stay near her at all times to avoid her stopping at random locations.

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Escort your fellow Constellation members through The Well and into the elevator heading up to the Spaceport. Continue following them until you get to your Ship. Board it, and take off from Jemison. Once you get into orbit, Scorpius will send a transmission commending your persistence. If you pick the non-attack option, the Starborn will leave you alone for now, allowing you to peacefully get to They Eye. When you get there, you'll find whoever was in critical condition earlier now dead in the halls. Check up on your other Companions and Vladimir to find them injured, but alive.

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If you decide to go to The Eye to check up on Vladimir and your injured Companion, leave the Lodge through the front doors. You'll be approached by the Companion that accompanied you to the Lodge, making sure you're positive about your decision to leave as they'll be barricading the door soon. Tell them you're sure, then make your way to The Eye. Talk to all your Companions and Vladimir to help them get back on their feet. Once that's done, return to The Lodge with everyone.

Unfortunately, your Companion at the Lodge will be found dead in the library. After finding them, you'll find Vasco at the back of the library, Matteo in the gardens, and Walter in the bar upstairs. They'll tell you that Noel escaped into The Well with the Artifacts in hand. Head down to the basement and take the side door here to The Well. Right ahead, Noel will be cowering by the staircase. Speak to her and the Hunter will appear. Like above, escort Noel onto your ship and fly to The Eye. The Hunter will give up chase once you're up in space.

No matter which route you took, your next course of action is to speak to Vladimir and Noel. With The Lodge and The Eye now compromised, you now need to keep the Artifact somewhere inconvenient for the Starborn to take them. You can choose to either store them on your mobile Ship, or a defensible Outpost. Do note that the place you build the Armillary at will be more prone to Starborn attacks.

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When you're done building the Armillary, return to The Lodge on New Atlantis. You'll be informed that the deceased's belongings have been moved to a storage container in the basement. Speak to Matteo and he'll inform you of a pattern he noticed while the Hunter was attacking - they kept mentioning 'Unity'. He suggests visiting the preist of Sanctum Universum to see if he can glean any meaning from the phrase.

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Starfield High Price to Pay Notes & Tips

  • Other Notes & Tips for Starfield High Price to Pay go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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    • When you are at Noel in the basement and the Hunter attacks you, you can actually beat him. Once he loses two thirds of his health, he will disappear. It is a very tough fight and will take a long time. He will still appear later while you are escaping. But once you reach space, he will congratulate you for being able to "force him to retreat". And he will give you some useless random weapon.

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