The Old Neighborhood

Main Mission

Location New Atlantis
Venus
Neptune
Reward 9500 Credits
400 XP
Previous One Small Step
Next The Empty Nest
Into the Unknown
Back to Vectera

The Old Neighborhood is a Main Mission in Starfield. The Old Neighborhood sees you looking for another Artifact on your first mission with Sarah. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the story forward, and other types of missions, such as optional side activities. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

Sarah wanted to talk to me about my first mission.

Table of Contents for Starfield The Old Neighborhood

  1. Starfield The Old Neighborhood Unlock Requirements
  2. Starfield The Old Neighborhood Rewards
  3. Objectives for The Old Neighborhood in Starfield
  4. Walkthrough for The Old Neighborhood in Starfield
  5. Other Notes & Tips for Starfield The Old Neighborhood

 

How to unlock The Old Neighborhood in Starfield

The Old Neighborhood can be unlocked by the following NPC or the following actions:

 

Starfield The Old Neighborhood Rewards

We've added the Artifact to the collection and Sarah has offered to keep travelling with me in the future.

The Old Neighborhood gives the following rewards once completed:

  • 9500 Credits
  • 400 XP

 

Starfield The Old Neighborhood Objectives

  1. Talk to Sarah
  2. Talk to Sarah's Contact
  3. Ask about Moara in Cydonia
  4. Go to Venus
  5. Talk to Sarah
  6. Examine the Satellite
  7. Go to Nova Galactic Staryard
  8. Talk to Sarah
  9. Dock with Nova Galactic Staryard
  10. Find Any Clues About Moara
  11. Go to Neptune
  12. Approach the Ship
  13. Evade Fire
  14. Damage Moara's Ship
  15. Dock with Moara's Ship
  16. Clear Moara's Ship of Hostiles
  17. Talk to Moara
  18. Take the Artifact
  19. Return to the Lodge
  20. Add the Artifact
  21. Wait for Sarah
  22. Talk to Sarah

 

Starfield The Old Neighborhood Walkthrough

The Old Neighborhood will begin as soon as you finish One Small Step. Though Sarah encourages you to walk around, explore New Atlantis, and speak with the rest of the Constellation members at the end of One Small Step, you can speak to her immediately after to start The Old Neighborhood. She'll tell you that she got a tip from a contact in the United Colonies Vanguard and asks you to accompany her to the United Colonies Vanguard recruiting office. Sarah will be locked as your follower once you end the conversation.

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The UC Vanguard office can be found at the MAST District as well. Simply follow your quest marker to the MAST building and speak to Commander John Tuala behind the desk. You can start the Faction Mission Supra et Ultra by signing up with him, but to progress this quest, you have to pick the choice to discuss Constellation business. He'll point you towards Moara, a UC Vanguard volunteer stationed at Mars. Mars is in the Sol System, so you'll have to make the jump on your ship there from the Alpha Centauri System.

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When you get into Mars space, like before, your ship will be scanned for contraband by a United Colonies Ship. When you've been cleared, touchdown at Cydonia on Mars. Follow the quest marker into the Central Hub and enter the Broken Spear Bar. Speak to the bartender, Jack, and ask him about Moara to learn that Moara hasn't been back in a while. Jack will make up a story about how Moara has a huge unpaid tab and he'll only help if you pay it, but if you let Sarah respond to this, she'll call him out on his bluff and lower the price of his information. You can then further persuade him to give you the information for free.

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If you do try to persuade him, you'll have three turns to get 4 Persuasion 'points'. Below are some examples of Persuasion options:

  • Every minute that passes he could be in danger. (+6)
  • What matters to you more, the money or Moara's life? (+2)
  • We could be the only ones that can find him. (+2)

Whether you pay him or not, Jack tells you that Moara was last heading to Venus. The trip there should be short as it's in the same star system. When you get to Venus, you'll have to carefully navigate around some asteroids while remaining undetected from the Va'ruun Zealot Ships. You'll get a small in-game tip on how to minimize ship system power to avoid detection. Make your way slowly to the Satellite Beacon, and you'll hear a transmission when you get there of Moara stating that he's heading to the Nova Galactic Staryard.

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The Nova Galactic Staryard is found floating in Luna space, also within the Sol System. Sarah will tell you that the staryard hasn't been run for a while and to be careful when boarding. The game will give you a quick tutorial on docking and boarding starstations and ships here. Board the Nova Galactic Staryard when you're ready and enter the main staryard. 

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As you navigate through the staryard, you'll have to fight several Spacers. Follow your quest marker to the Control Room and take the stairs up to the upper level of the room. Take the next set of stairs up into the Workroom. The door on the left will need to be lockpicked to be accessed, but contains a storage crate. Continue to the right and head down the stairs into a cargo bay. Make your way further down and follow the quest marker to find Vanguard Moara's Slate. You'll learn that Moara plans to draw out the Spacers to Neptune to try and get rid of them.

 When you get to Neptune, Sarah will point out a lone spaceship drifting out in space. As you approach it, you'll hear comms from Moara Otero asking for help to deal with the mercenaries that hijacked his ship. Shoot down the ship's engines and you'll be able to board it. Fight your way through the Spacers - the quest marker will move on to the next Spacer every time you defeat one. When you've dealt with all of them, you can speak to Moara at the cockpit of the ship. Ask him for the Artifact and he doesn't put up much of a fight for it. You can then take the Artifact back to the Lodge to finish the quest.

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After the mission ends, you'll unlock three new Main Missions - Into the Unknown, The Empty Nest, and Back to Vectera. You can complete each mission in any order, but all three must be completed in order to progress the main storyline.

 

Starfield The Old Neighborhood Notes & Tips

  • Other Notes & Tips for Starfield The Old Neighborhood go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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