One Small Step

Main Mission

Location Vectera
Kreet
New Atlantis
Reward 8000 Credits
Constellation Pack
Lodge Key
Next The Old Neighborhood
NG+: Among the Stars

One Small Step is a Main Mission in Starfield. One Small Step acts as an introduction to and a tutorial for Starfield, and the game's many exploration and combat mechanics. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the story forward, and other types of missions, such as optional side activities. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

Whatever I found in the mine knocked me out cold. Now whoever paid for this whole operation
is making a landing, and we need to meet him

Table of Contents for Starfield One Small Step

  1. Starfield One Small Step Unlock Requirements
  2. Starfield One Small Step Rewards
  3. Objectives for One Small Step in Starfield
  4. Walkthrough for One Small Step in Starfield
  5. Other Notes & Tips for Starfield One Small Step

 

How to unlock One Small Step in Starfield

One Small Step can be unlocked by the following NPC or the following actions:

  • Automatically obtained at the beginning of the game. The game will begin on Vectera in the Narion System.

 

Starfield One Small Step Rewards

I brought the Artifact to Constellation, and now they want me to join. Sarah Morgan, the Chair of Constellation, is asking me to come with her on a mission.

One Small Step  gives the following rewards once completed:

  • 8000 Credits
  • Constellation Pack
  • Lodge Key

 

Starfield One Small Step Objectives

  1. Follow Supervisor Lin
  2. Get the Cutter
  3. Collect Mineral Deposits
  4. Return to Supervisor Lin
  5. Follow Supervisor Lin
  6. Explore the Cavern
  7. Break Up the Deposits
  8. Take the Strange Object
  9. Equip a Helmet
  10. Follow Lin
  11. Meet with the Client
  12. Hold off the Pirates
  13. Talk to Barrett
  14. Board the Ship
  15. Take Off from Vectera
  16. Learn to Fly
  17. (Optional) Power up all Systems to Skip Tutorial
  18. Deal with the Crimson Fleet
  19. Travel to Kreet
  20. Land at the Kreet Research Base
  21. Deal with the Crimson Fleet Captain
  22. (Optional) Unlock the Safe
  23. Return to the Ship
  24. Grav Jump to Jemison
  25. Land at New Atlantis
  26. Go the the Lodge (MAST District)
  27. Enter the Library
  28. Talk to Sarah
  29. Listen to the Meeting
  30. Place the Artifact
  31. Listen to the Meeting
  32. Talk to Sarah

 

Starfield One Small Step Walkthrough

The Vectera Mines

As soon as you start the game, you will be introduced to Supervisor Lin and Heller in a cutscene. The three of you have been sent to Vectera on a mining expedition. When you get control of your character, start by following Supervisor Lin to your station. Grab the nearby Cutter from the toolbox and you'll get a basic tutorial on how to fire tools and Weapons. There will be five objective markers that pop up within the mines - each one will be a deposit of Beryllium. Use the Cutter to mine each deposit, then return to Supervisor Lin.

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She'll walk you to Heller, who's detecting gravity fluctuations up ahead. Follow them, and about halfway into the cavern, Lin will direct you to continue up the path by yourself. You'll get another small tutorial, this time about how to use your Flashlight, and find more Beryllium deposits on the walls of the cave. Enter the tunnel, and at the end will be a strange rock formation. Use your Cutter on the objective marker to free up the Strange Object and pick it up. You'll have strange visions and black out.

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When you come to, Heller and Supervisor Lin will check up on you to make sure you haven't sustained any injuries. At this point, you'll be sent into Character Creation to customize your characters looks and physique, as well as their Backgrounds and Traits. Lin will make a quick comment about your chosen Background after you finish making your choices. You'll then get your first dialogue option when she asks about what you remembered. The conversation will be cut short by an alert.

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A short tutorial about switching between first and third-person will pop up at the top of your screen. Follow Supervisor Lin into the airlock and equip a helmet from your inventory. When you exit the airlock, head over towards the ship. You'll be able to find a Med Pack and Eon on a yellow container to your right on the way. By the ship itself, you'll need to speak to Barrett, Lin's contact, about the Artifact you found to progress. VASCO, Barrett's robot assistant will then interrupt, warning you about an incoming hostile ship. Use the Cutter or Eon to get rid of the incoming Pirates and remember to loot all the bodies for extra loot. 

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Return to Barrett after defeating the Crimson Fleet. Whether or not you answered him truthfully during your first conversation, he will know that you experienced visions when you interacted with the Artifact and ask you to come with him to Constellation. After a bit of back and forth with Lin, you'll be allowed to leave with VASCO to find Constellation. Barrett will give you a watch as a gift and you'll be able to ask him questions freely about him and what he knows about Constellation.

Board the ship to start your journey. You can find some Aid Items in the form of Food on the table inside. Hop into the driver's seat and you'll be given a tutorial on flying Ships by VASCO. This includes a brief combat encounter with a Crimson Fleet Ship. There will be an option to skip this tutorial by switching on all Ship systems if you already know how to fly a Ship. With the Crimson Fleet hot on your trail, VASCO suggests that you deal with one of their captains on a nearby planet - Kreet.

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Fighting Pirates on Kreet

When you touchdown on Kreet, you can speak to VASCO to store some of your gear with them if you wish. Continue forward, following the quest marker towards your next objective. On the way, you'll find several Fauna and Flora you can interact with. There will be a short tutorial on how to use your Scanner on these lifeforms to improve your knowledge of the planet.

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As you approach the quest marker, you'll discover the Kreet Research Lab. Enter the facility and interact with the door. You can look around to loot and read some books if you wish, but to progress head up the staircase. Turn right at the top of the stairs and keep going up the next set of stairs. Continue following the quest marker through a set of double doors, and you'll hear some Crimson Fleet Pirates speaking nearby. Enter the Cafeteria and deal with the three Pirates within.

Head into the Living quarters, where you'll hear more Pirate conversation. If you head into Lab 01 straight ahead, you'll find the five Pirates speaking, including the three on the upper balcony. Climb up the stairs to the balcony, and keep following the quest marker through Research 02. You'll find more Pirates at the top of the next set of steps. Defeat them and enter Storage. Though optional, you can find a safe here that will give you a tutorial on Lockpicking. When you're done with the safe, climb up the ladder nearby to the roof.

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Up top, exit through the door and you'll start speaking with Brogan, the Crimson Fleet captain you're looking for. You can ask him what he wants with Barrett freely, to which he'll answer that he's not after Barrett, but instead his Ship, The Frontier. If you don't attack him just yet, you'll get an opportunity to try and persuade him to back off. Pick the Persuade option and you'll get a quick tutorial on how this dialogue mechanic works. Once you succeed, Brogan will let you go without a fight. You can then fast travel to your ship by looking at it through your Scanner.

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Meeting Constellation at New Atlantis

Your next destination is the city of New Atlantis on Jemison. You'll have to make the jump from Kreet in the Narion System to the Alpha Centauri System. Before you do so, you'll be able to see how much fuel the journey will consume. Because the two Systems are close by, you should be able to make the jump no problem. When you get to Jemison, a Ship from the United Colonies Security will scan your Ship for Contraband. Once they have determined that you're clean, you'll be allowed to land on New Atlantis.

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New Atlantis is huge, and if you walk around, you'll be able to find Vendors and other NPCs that will give you additional Missions or those that will be happy to simply have a quick chat and let you know more about the city. Whenever you're ready to progress, head towards the quest marker to a subway station and select the first option after interacting with the train. When you exit the train at this location, you'll discover the green scenery of the MAST District. Make your way to the right and follow the quest marker to The Lodge. To enter, interact with the door and your character will pull out their watch as advised by VASCO, giving you access to the area.

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Open the doors directly in front of you to the library. When you enter, Sarah Morgan will welcome you to Constellation. You will also be introduced to Walter Stroud, Matteo Khatri, and Noel. They'll ask you about your experience with the Artifact, then have a meeting of their own that you can listen to. Place your Artifact onto the table when prompted and listen to the rest of the meeting unfold. After telling Sarah that you'll be happy to join Constellation, the Mission will end, granting you a Constellation Pack and the Lodge Key.

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Starfield New Game Plus One Small Step

When you start a New Game Plus, any Mission and Faction progression you have will be reset. Step forward into the Ship ahead and you can skip the tutorial by flying straight to New Atlantis on Jemison. When you get to The Lodge, you can choose to fast forward the Main Mission by revealing all your experiences in the previous run to Sarah at the start of One Small Step. By doing this, you will immediately be pointed towards Vladimir in The Eye to help you track the Artifacts on this universe. Your next quest will be Among the Stars.

Rather than a change in Missions, there is a small chance in each NG+ that there will be a slight difference in Constellation and it's members. If you want a different Constellation and Lodge in your New Game Plus, you can manipulate the RNG by quick saving just before entering the Unity at the end of One Giant Leap and reloading the save if you get the default Constellation. Though you may encounter a different Constellation, your goal for each NG+ remains the same - collect all the Artifacts. For a list of possible Constellation variations, visit the New Game Plus page.

 

Starfield One Small Step Notes & Tips

  • Other Notes & Tips for Starfield One Small Step go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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