No Sudden Moves |
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Location | The Eye The Scow |
Reward | 750 XP |
Previous | Short Sighted |
Next | High Price to Pay |
No Sudden Moves is a Main Mission in Starfield. No Sudden Moves tasks you with taking another one of the Artifact pieces. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.
Vladimir Sall needs my help with something. I'll have to speak to him to find out what.
Table of Contents for Starfield No Sudden Moves
- Starfield No Sudden Moves Unlock Requirements
- Starfield No Sudden Moves Rewards
- Objectives for No Sudden Moves in Starfield
- Walkthrough for No Sudden Moves in Starfield
- Other Notes & Tips for Starfield No Sudden Moves
How to unlock No Sudden Moves in Starfield
No Sudden Moves can be unlocked by the following NPC or the following actions:
- Automatically obtained after completing Short Sighted. This Mission is unlocked at The Eye in the Alpha Centauri System.
Starfield No Sudden Moves Rewards
I got the Artifact from Captain Petrov, but something is wrong in the Lodge. I should see what's happening.
No Sudden Moves gives the following rewards once completed:
- 750 XP
Starfield No Sudden Moves Objectives
- Talk to Vladimir
- Travel to the Scow
- Board the Scow
- (Optional) Disable the Engines
- (Optional) Talk your way in
- Find Captain Petrov
- Access Petrov's Vault
- (Optional) Fight Petrov
- (Optional) Pick the Vault Door Lock
- (Optional) Pickpocket the Key to the Vault
- Follow Petrov
- Steal the Artifact
- Leave the Scow
- Add the Artifact to the Collection
Starfield No Sudden Moves Walkthrough
No Sudden Moves will begin as soon as you finish Short Sighted. Speak to Vladimir in The Eye and he will talk about a job which involves stealing an Artifact from Captain Petrov. The Companion he sends you with will differ form playthrough to playthrough. If you say you're ready to go now, your companion will be locked as your follower for the mission's duration. You will then need to travel to The Scow, Captain Petro's salvage ship. Track the quest to mark your destination. Make your way to the Scow in the Procyon A System. You will have 2 additional optional objectives aside from boarding the Scow.
- Board the Scow
- (Optional) Disable the Engines
- (Optional) Talk your way in
Once you locate the Scow, hail it to be able to interact with them. They will say they're not taking any visitors. You will have a few options.
- [Persuade] I have business with Petrov. It's important.
- [Attack] Prepare to be boarded!
- [Sam Coe] "We've got a lot of one-of-a-kind pieces for sale."
- [Barrett] Tell Petrov his buddy Barrett is here to see him.'
- Fine. We'll leave you be.
If you have Barrett with you and choose his dialogue option, Barett will like that, but he will continue to refuse his entry. If you have Sam with you instead, he'll give you passage to the Scow immediately. If you your companion dialogue option doesn't work, you can continue to choose from the other choices. Try to Persuade him, and you'll have three turns to get 4 Persuasion 'points'. Below are some examples of Persuasion options:
- I've hear stories about your magnificent ship. I just want to see it for myself. (+2)
- We're just here to trade. Nothing Else. (+4)
- I'll bust through if I have to. Don't make me use force. (+5)
Succeed with your persuasion and you will have successfully talked your way in, fulfilling one of the optional objectives. They will then let you board the Scow and you will need to locate Captain Petrov.
Head up the stairs and interact with the switch up ahead to open the door in front of you. Tao Xun will stop to ask what your business is but after telling him you're after the Artifact, he'll let you through. Keep heading forward, up some stairs, through an unlocked gate tot he right of a guard, then through the hallway on the left. Keep zigzagging through the various hallways towards the mission marker, and at the end, you'll find Captain Petrov.
Speak to him and when you tell him you're looking for his Artifact, he'll say it's not up for grabs. If you have Barrett with you, he'll easily persuade Petrov to show you his collection. If you have another Companion with you, however, you can try to Persuade him yourself instead. You'll have three turns to get 6 Persuasion 'points'. Below are some examples of Persuasion options:
- What's the good of a vast collection if you can't show it off?. (+2)
- I'm with Constellation. We want to catalogue your relics! (+2)
- [Scavenging] How about some professional courtesy? We're both collectors here. (+4)
- Ah, I get it. Your collection is too small. Hardly worth seeing. (+4)
If you succeed, he'll take you on a tour to show off his collection. If you don't you'll either have to start a fire fight with the Pirates, pick the lock to the vault, or pickpocket the key to the vault. If you fight Petrov now, he'll surrender after getting to low enough health, letting you take the Artifact without further consequence. Either way, get into the vault and head downstairs. Head to the very end and turn left and continue down the stairs here. There'll be another vault door and through here, you'll find the Artifact.
If you followed Petrov down here, you'll have to steal the Artifact in front of him as he will not be willing to sell it. Like earlier, take this health down low (you can deplete his health without consequence) and he'll surrender, letting you walk out of the Scow without anymore violence. Make sure to get him quickly, however, as he'll try to run away, leaving you to fend for yourself against his lackeys. When you've gotten Artifact Phi, return to the Frontier and set a course for New Atlantis. Make your way back to The Lodge to add it to the collection. High Price to Pay will begin soon after.
Starfield No Sudden Moves Notes & Tips
- Other Notes & Tips for Starfield No Sudden Moves go here