No Sudden Moves

Main Mission

Location The Eye
The Scow
Reward 750 XP
Previous Short Sighted
Next High Price to Pay

No Sudden Moves is a Main Mission in Starfield. No Sudden Moves tasks you with taking another one of the Artifact pieces. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

Vladimir Sall needs my help with something. I'll have to speak to him to find out what. 

Table of Contents for Starfield No Sudden Moves

  1. Starfield No Sudden Moves Unlock Requirements
  2. Starfield No Sudden Moves Rewards
  3. Objectives for No Sudden Moves in Starfield
  4. Walkthrough for No Sudden Moves in Starfield
  5. Other Notes & Tips for Starfield No Sudden Moves

 

How to unlock No Sudden Moves in Starfield

No Sudden Moves can be unlocked by the following NPC or the following actions:

 

Starfield No Sudden Moves Rewards

I got the Artifact from Captain Petrov, but something is wrong in the Lodge. I should see what's happening. 

No Sudden Moves gives the following rewards once completed:

  • 750 XP

 

Starfield No Sudden Moves Objectives

  1. Talk to Vladimir
  2. Travel to the Scow
  3. Board the Scow
  4. (Optional) Disable the Engines
  5. (Optional) Talk your way in
  6. Find Captain Petrov
  7. Access Petrov's Vault
  8. (Optional) Fight Petrov
  9. (Optional) Pick the Vault Door Lock
  10. (Optional) Pickpocket the Key to the Vault
  11. Follow Petrov
  12. Steal the Artifact
  13. Leave the Scow
  14. Add the Artifact to the Collection

 

Starfield No Sudden Moves Walkthrough

No Sudden Moves will begin as soon as you finish Short Sighted. Speak to Vladimir in The Eye and he will talk about a job which involves stealing an Artifact from Captain Petrov. The Companion he sends you with will differ form playthrough to playthrough. If you say you're ready to go now, your companion will be locked as your follower for the mission's duration. You will then need to travel to The Scow, Captain Petro's salvage ship. Track the quest to mark your destination. Make your way to the Scow in the Procyon A System. You will have 2 additional optional objectives aside from boarding the Scow. 

  • Board the Scow
  • (Optional) Disable the Engines
  • (Optional) Talk your way in

no sudden moves walkthrough 1 missions starfield wiki guide 600px

Once you locate the Scow, hail it to be able to interact with them. They will say they're not taking any visitors. You will have a few options. 

  • [Persuade] I have business with Petrov. It's important.
  • [Attack] Prepare to be boarded!
  • [Sam Coe] "We've got a lot of one-of-a-kind pieces for sale."
  • [Barrett] Tell Petrov his buddy Barrett is here to see him.' 
  • Fine. We'll leave you be.

no sudden moves walkthrough 2 missions starfield wiki guide 600px

If you have Barrett with you and choose his dialogue option, Barett will like that, but he will continue to refuse his entry. If you have Sam with you instead, he'll give you passage to the Scow immediately. If you your companion dialogue option doesn't work, you can continue to choose from the other choices. Try to Persuade him, and you'll have three turns to get 4 Persuasion 'points'. Below are some examples of Persuasion options:

  • I've hear stories about your magnificent ship. I just want to see it for myself. (+2)
  • We're just here to trade. Nothing Else. (+4)
  • I'll bust through if I have to. Don't make me use force. (+5)

Succeed with your persuasion and you will have successfully talked your way in, fulfilling one of the optional objectives. They will then let you board the Scow and you will need to locate Captain Petrov. 

Head up the stairs and interact with the switch up ahead to open the door in front of you. Tao Xun will stop to ask what your business is but after telling him you're after the Artifact, he'll let you through. Keep heading forward, up some stairs, through an unlocked gate tot he right of a guard, then through the hallway on the left. Keep zigzagging through the various hallways towards the mission marker, and at the end, you'll find Captain Petrov.

no sudden moves walkthrough 3 missions starfield wiki guide 600px

Speak to him and when you tell him you're looking for his Artifact, he'll say it's not up for grabs. If you have Barrett with you, he'll easily persuade Petrov to show you his collection. If you have another Companion with you, however, you can try to Persuade him yourself instead. You'll have three turns to get 6 Persuasion 'points'. Below are some examples of Persuasion options:

  • What's the good of a vast collection if you can't show it off?. (+2)
  • I'm with Constellation. We want to catalogue your relics! (+2)
  • [Scavenging] How about some professional courtesy? We're both collectors here. (+4)
  • Ah, I get it. Your collection is too small. Hardly worth seeing. (+4)

If you succeed, he'll take you on a tour to show off his collection. If you don't you'll either have to start a fire fight with the Pirates, pick the lock to the vault, or pickpocket the key to the vault. If you fight Petrov now, he'll surrender after getting to low enough health, letting you take the Artifact without further consequence. Either way, get into the vault and head downstairs. Head to the very end and turn left and continue down the stairs here. There'll be another vault door and through here, you'll find the Artifact.

no sudden moves walkthrough 4 missions starfield wiki guide 600px

If you followed Petrov down here, you'll have to steal the Artifact in front of him as he will not be willing to sell it. Like earlier, take this health down low (you can deplete his health without consequence) and he'll surrender, letting you walk out of the Scow without anymore violence. Make sure to get him quickly, however, as he'll try to run away, leaving you to fend for yourself against his lackeys. When you've gotten Artifact Phi, return to the Frontier and set a course for New Atlantis. Make your way back to The Lodge to add it to the collection. High Price to Pay will begin soon after.

 

Starfield No Sudden Moves Notes & Tips

  • Other Notes & Tips for Starfield No Sudden Moves go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



Tired of anon posting? Register!
Load more
⇈ ⇈