Into the Unknown

Main Mission

Location New Atlantis
Procyon III
Nitra
Reward Med Pack x3
11000 Credits
400 XP
Previous The Old Neighborhood
Next The Empty Nest
Back to Vectera
All That Money Can Buy

Into the Unknown is a Main Mission in Starfield. Into the Unknown sees you hunting down more Artifacts with Vladimir. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

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Table of Contents for Starfield Into the Unknown

  1. Starfield Into the Unknown Unlock Requirements
  2. Starfield Into the Unknown Rewards
  3. Objectives for Into the Unknown in Starfield
  4. Walkthrough for Into the Unknown in Starfield
  5. Other Notes & Tips for Starfield Into the Unknown

 

How to unlock Into the Unknown in Starfield

Into the Unknown can be unlocked by the following NPC or the following actions:

 

Starfield Into the Unknown Rewards

Vladimir says he can help track down more of the temples in the future for any Artifacts we find.

Into the Unknown gives the following rewards once completed:

 

Starfield Into the Unknown Objectives

  1. Talk to Vladimir
  2. Go to Procyon III
  3. Find the Artifact on Procyon III
  4. Go to Nitra
  5. Find the Artifact on Nitra
  6. Find Andreja
  7. Add the Artifacts to the Collection
  8. Talk to Matteo
  9. Talk to Vladimir
  10. Go to Procyon III
  11. Land at the Scanner Anomaly
  12. Follow Distortions on the Scanner
  13. Investigate the Source of the Anomaly
  14. Return to the Lodge
  15. Use "Anti-Gravity Field" in front of Vladimir
  16. Talk to Vladimir

 

Starfield Into the Unknown Walkthrough

Into the Unknown is one of three missions that unlock after completing The Old Neighborhood. The other two The Empty Nest and Back to Vectera, and any of these three missions can be completed in any order. Sarah asks you to check up on Vladimir, the Constellation member that runs Constellation's starstation - The Eye. The Eye can be found orbiting Jemison within the Alpha Centauri System. Fly over and dock with the station to be able to board it.

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Vladimir Sall can be found sitting behind a desk at the end of the starstation. He'll mark your starmap with two possible Artifact locations and ask you to find Andreja, another Constellation member who's been out in the field for a little longer than he would like. If you ask him about his history with the Crimson Fleet, you can begin the Activity Visit Vladimir's House. From here, you'll have the option to visit Procyon III or Nira. The order you visit the two planets don't matter, but both must be visited in order to progress the mission.

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Procyon III can be found in the Procyon A System. If this is your first time visiting the planet, you'll receive a transmission from Mrs. Whitmore. Her ship, along with her class, have been stranded here due to the break down of their ship's Grav Drive. If you agree to help them, you can give her 10 Ship Parts to repair the leakage. After that's all done, touchdown on the Occupied Cave to progress the main mission. Run over to the quest marker and enter the Cave. As you make your way through this cave, you'll encounter some Pack Coralbug Stalkers. Make your way up the slope to the right as you enter, then turn right into the next cavern when you can.

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If you drop down into the ravine below, you'll find an Industrial Crate with an Epic Shocktroop Spacesuit. To progress, keep heading up towards the mission marker. You'll eventually get to a cavern filled with Caelumite and can find the Artifact within some ore. Dig out Artifact Zeta and you'll be done with the area.

Nira can be found in the Narion System. Touchdown on the Abandoned Mine when you get there and make your way to the mission marker, defeating any Sirens you encounter on your way there. As soon as you enter the Deep Cave, you'll find Andreja. Identify yourself as a member of Constellation, and she'll start following you as a Companion for this mission. At the corner up ahead, you'll find a Computer that will allow you to either switch off the robots in the area or calibrate them so that they fight for you. Head further into the cavern, circling around the slope to the side. The Spacer at the bottom of this slope may have a chance to drop a Legendary Navigator Spacesuit.

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Head through the door on the opposite side of this cavern and in a Weapon Case to the right, you'll find an Epic Grendel. Continue up the slope and into another, larger cavern. Follow the pathways and staircases down to the very bottom, defeating any Spacers in your way. One of the Industrial Crates on a rectangular platform will have an Epic Navigator Pack. At the mission marker, you'll find the Artifact, Artifact Iota, within some Caelumite. Mine out the Artifact and pick it up. When you come to, Andreja will check up on you and ask that you keep her violence against the Va'ruun Zealot earlier to yourself.

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With two more Artifacts in hand, return to the Lodge at New Atlantis to add them to Constellation's collection. Speak to Matteo, who you can start a friendly competition. Andreja will also be unlocked as a Companion for future Missions. Vladimir will pipe in through your communications device, asking for you to meet him at The Eye after getting some new, strange readings on the scanner. Fly up to The Eye and speak to Vladimir. He'll direct you back to Procyon III, where The Eye's scanners have picked up an even bigger Artifact reading, the only issue being that he can't it's exact location.

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Journey back to Procyon III in the Procyon A System. There will be a new place to land - the Scanner Anomaly. Touchdown and pull up your scanner. If you look around you, you'll find that there are some places that will glitch your UI out when you look at them. Follow these distortions to Temple Eta. When you enter, you'll find yourself a room with some form of anti-gravity field. You'll get a short tip on floating in these types of scenarios at the top of your screen. Your goal now will be to fly into the spinning concentrated bundles of stars that appear randomly in the room. Each time you fly into one, the three rings in the middle of the room will spin quicker and the time needed to reach the next bundle of stars will decrease.

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After flying into about seven of these star bundles, the three rings will line up, and you can fly into them to receive your first Power - Anti-Gravity Field. You'll get a short tutorial on how Powers work and how to equip them through the Powers menu. Return to the Lodge at New Atlantis and approach Vladimir to get someone to check up on you. You'll be asked to perform Anti-Gravity Field during the meeting. Afterwards, Vladimir will bring up a theory about each Artifact having their own temples. If you can find these temples, you may be able to gain even more Powers. From now on, you can visit Vladimir from time to time to see if he's picked up any new temple readings and if you land on a planet with a temple, you will be notified.

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Into the Unknown will end after the meeting concludes. You will also unlock the Miscellaneous Mission Power from Beyond to track the temples you've visited and those yet to be visited.

 

Starfield Into the Unknown Notes & Tips

  • Other Notes & Tips for Starfield Into the Unknown go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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