Back to Vectera |
|
---|---|
Location | New Atlantis Dalvik Bessel III |
Reward | 9000 Credits 350 XP |
Previous | The Old Neighborhood |
Next | The Empty Nest Into the Unknown All That Money Can Buy |
Back to Vectera is a Main Mission in Starfield. Back to Vectera tasks you with looking for Barrett after news from Vectera stopped coming. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.
Argos Extractors is packing up operations on Vectera, but there's no word about Barrett. I need to go there and find out what happened.
Table of Contents for Starfield Back to Vectera
- Starfield Back to Vectera Unlock Requirements
- Starfield Back to Vectera Rewards
- Objectives for Back to Vectera in Starfield
- Walkthrough for Back to Vectera in Starfield
- Other Notes & Tips for Starfield Back to Vectera
How to unlock Back to Vectera in Starfield
Back to Vectera can be unlocked by the following NPC or the following actions:
- Automatically obtained after completing The Old Neighborhood. This Mission is unlocked at The Lodge on New Atlantis, Jemison in the Alpha Centauri System.
Starfield Back to Vectera Rewards
Barrett is back at the Lodge safe and sound. He's offered to join me on my travels in the future.
Back to Vectera gives the following rewards once completed:
- 9000 Credits
- 350 XP
Starfield Back to Vectera Objectives
- Return to Vectera
- Talk to Lin
- Fix the Comms Computer
- Listen to "Emergency Transmission 01"
- Return to Lin
- Travel to Dalvik
- (Optional) Recruit Lin as Crew
- Find Barrett and Heller
- Talk to Heller
- Listen to "Emergency Transmission 02"
- (Optional) Recruit Heller as Crew
- Travel to Bessel III
- Rescue Berrett
- Return to the Lodge
- Enter the Library
Starfield Back to Vectera Walkthrough
Back to Vectera is one of three missions that unlock after completing The Old Neighborhood. The other two are Into the Unknown and The Empty Nest, and any of these three missions can be completed in any order. Barrett hasn't been heard from since your initial encounter at Vectera, so Sarah suggests returning to the moon to check up on him. Fly over to the Argos Extractors Mining Outpost on Vectera in the Narion System. When you get there, speak to Supervisor Lin and she'll tell you that Heller and Barrett got kidnapped by another group of Crimson Fleet pirates. She's tried looking for their locations through the comms computer but the pirates destroyed it before she could.
Follow the mission marker to the Communications Building and use the switch at the bottom of the steps to open the orange door. Activate the airlock with the past the door, and you're free to roam around the comms building. Here, you'll have to find three Power Cells and feed them into the Power Receptacle to get the power back up and running to fix the Communications Computer. Alternatively, if you have a point in Security, you can instead simply lockpick the door and download the audio transmission onto a slate. If you do the latter, listen to Emergency Transmission 01 from your inventory to find coordinates that Barrett sent to the mining outpost. Return to Lin to tell her what you've found, and at this point, you may also recruit Lin to be a part of your crew.
The coordinates Barrett sent point you to Dalvik, another moon in the Narion System. Touchdown on the Crashed Ship and run to the mission marker. You'll find Heller on his own, injured, but alive. He'll explain that Barrett got taken by yet another group of Crimson Fleet Pirates, but left another transmission with coordinates. Listen to Emergency Transmission 02 and this time, he points you towards Bessel III. Before you leave, you can recruit Heller to your crew.
Bessel III can be found in the Bessel System. Touchdown on the Ransacked Research Outpost when you get there. You'll soon find that the outpost has been turned into a Crimson Fleet base and that there are several turrets littered around the area. Run to the Crimson Fleet Outpost at the mission marker, ducking and weaving in between cover. When you enter, there will be no hostiles, letting you roam around and loot stuff as you please. At the end, you'll find Barrett having a friendly conversation with a Crimson Fleet Captain - Matsura the Grim. He'll offer you release Barrett in exchange for 4000 credits, but can be persuaded to let him go for free. If you choose to Persuade him, you'll have three turns to get 6 Persuasion 'points'. Below are some examples of Persuasion options:
- You clearly get along with Barrett. You're friends. (+2)
- Look, Barrett is more trouble than he's worth. A lot of pirates are already dead. (+4)
After Barrett has been 'rescued' return to the Lodge at New Atlantis. Speak to him there and he'll be unlocked as a potential Companion during your travels.
Starfield Back to Vectera Notes & Tips
- Other Notes & Tips for Starfield Back to Vectera go here