Back to Vectera

Main Mission

Location New Atlantis
Dalvik
Bessel III
Reward 9000 Credits
350 XP
Previous The Old Neighborhood
Next The Empty Nest
Into the Unknown
All That Money Can Buy

Back to Vectera is a Main Mission in Starfield. Back to Vectera tasks you with looking for Barrett after news from Vectera stopped coming. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

Argos Extractors is packing up operations on Vectera, but there's no word about Barrett. I need to go there and find out what happened.

Table of Contents for Starfield Back to Vectera

  1. Starfield Back to Vectera Unlock Requirements
  2. Starfield Back to Vectera Rewards
  3. Objectives for Back to Vectera in Starfield
  4. Walkthrough for Back to Vectera in Starfield
  5. Other Notes & Tips for Starfield Back to Vectera

 

How to unlock Back to Vectera in Starfield

Back to Vectera can be unlocked by the following NPC or the following actions:

 

Starfield Back to Vectera Rewards

Barrett is back at the Lodge safe and sound. He's offered to join me on my travels in the future.

Back to Vectera gives the following rewards once completed:

  • 9000 Credits
  • 350 XP

 

Starfield Back to Vectera Objectives

  1. Return to Vectera
  2. Talk to Lin
  3. Fix the Comms Computer
  4. Listen to "Emergency Transmission 01"
  5. Return to Lin
  6. Travel to Dalvik
  7. (Optional) Recruit Lin as Crew
  8. Find Barrett and Heller
  9. Talk to Heller
  10. Listen to "Emergency Transmission 02"
  11. (Optional) Recruit Heller as Crew
  12. Travel to Bessel III
  13. Rescue Berrett
  14. Return to the Lodge
  15. Enter the Library

 

Starfield Back to Vectera Walkthrough

Back to Vectera is one of three missions that unlock after completing The Old Neighborhood. The other two are Into the Unknown and The Empty Nest, and any of these three missions can be completed in any order. Barrett hasn't been heard from since your initial encounter at Vectera, so Sarah suggests returning to the moon to check up on him. Fly over to the Argos Extractors Mining Outpost on Vectera in the Narion System. When you get there, speak to Supervisor Lin and she'll tell you that Heller and Barrett got kidnapped by another group of Crimson Fleet pirates. She's tried looking for their locations through the comms computer but the pirates destroyed it before she could.

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Follow the mission marker to the Communications Building and use the switch at the bottom of the steps to open the orange door. Activate the airlock with the past the door, and you're free to roam around the comms building. Here, you'll have to find three Power Cells and feed them into the Power Receptacle to get the power back up and running to fix the Communications Computer. Alternatively, if you have a point in Security, you can instead simply lockpick the door and download the audio transmission onto a slate. If you do the latter, listen to Emergency Transmission 01 from your inventory to find coordinates that Barrett sent to the mining outpost. Return to Lin to tell her what you've found, and at this point, you may also recruit Lin to be a part of your crew.

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The coordinates Barrett sent point you to Dalvik, another moon in the Narion System. Touchdown on the Crashed Ship and run to the mission marker. You'll find Heller on his own, injured, but alive. He'll explain that Barrett got taken by yet another group of Crimson Fleet Pirates, but left another transmission with coordinates. Listen to Emergency Transmission 02 and this time, he points you towards Bessel III. Before you leave, you can recruit Heller to your crew.

back to vectera walkthrough 3 missions starfield wiki guide 600px

Bessel III can be found in the Bessel System. Touchdown on the Ransacked Research Outpost when you get there. You'll soon find that the outpost has been turned into a Crimson Fleet base and that there are several turrets littered around the area. Run to the Crimson Fleet Outpost at the mission marker, ducking and weaving in between cover. When you enter, there will be no hostiles, letting you roam around and loot stuff as you please. At the end, you'll find Barrett having a friendly conversation with a Crimson Fleet Captain - Matsura the Grim. He'll offer you release Barrett in exchange for 4000 credits, but can be persuaded to let him go for free. If you choose to Persuade him, you'll have three turns to get 6 Persuasion 'points'. Below are some examples of Persuasion options:

  • You clearly get along with Barrett. You're friends. (+2)
  • Look, Barrett is more trouble than he's worth. A lot of pirates are already dead. (+4)

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After Barrett has been 'rescued' return to the Lodge at New Atlantis. Speak to him there and he'll be unlocked as a potential Companion during your travels.

 

Starfield Back to Vectera Notes & Tips

  • Other Notes & Tips for Starfield Back to Vectera go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Revelation  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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