Revelation

Main Mission

Location Freya III
Reward 5000 XP
Previous Unearthed
Final Glimpses
Entangled
Missed Beyond Measure
Next One Giant Leap

Revelation is a Main Mission in Starfield. Revelation tasks you with retrieving the last of the Artifacts. Completing Missions allows players to learn more about the world and characters in Starfield. Players can take on Main Missions which progress the main story forward, and other types types of optional secondary missions that do not. These Side Missions enrich the lore of the game while presenting optional NPCs, Enemies, or Bosses that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons, Armor, and other types of loot.

 

I must go to the Buried Temple on Masada III, where I will confront the Hunter and his allies for the final Artifact.

Table of Contents for Starfield Revelation

  1. Starfield Revelation Unlock Requirements
  2. Starfield Revelation Rewards
  3. Objectives for Revelation in Starfield
  4. Walkthrough for Revelation in Starfield
  5. Other Notes & Tips for Starfield Revelation

 

How to unlock Revelation in Starfield

Revelation can be unlocked by the following NPC or the following actions:

 

Starfield Revelation Rewards

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Revelation gives the following rewards once completed:

  • 5000 XP

 

Starfield Revelation Objectives

  • Go to Masada III
  • Hail the Scorpius
  • Hail the Helix
  • Defeat the Starborn Ships
  • Land at the Buried Temple
  • Find the Artifact
  • Defeat the Starborn
  • Defeat the Ecliptic Soldiers
  • Find a Way to Open the Door
  • Enter the Anomaly
  • Leave the Anomaly
  • Defeat the Starborn
  • (Optional) Disable the Defenses
  • Find a Way to Open the Door
  • Enter the Anomaly
  • Find a Way Out of the Anomaly
  • Leave the Anomaly
  • Defeat the Starborn
  • Take The Hunter's Artifacts
  • Take The Emissary's Artifacts
  • Talk to The Emissary
  • Talk to The Hunter
  • Take the Artifact

 

Starfield Revelation Walkthrough

Revelation will begin as soon as the player finishes the last Mission they chose to complete in the set of Missions consisting of Entangled, Final Glimpses, Missed Beyond Measure, and Unearthed. After completing all of them and collecting all available Artifacts, the player will now have to make their way to the Buried Temple to fight for the final Artifact, as well as all the Artifacts held by the opposing parties that the player chose to not side with at the end of Unearthed. Your first step will be heading to the Masada System and selecting planet Masada III. Depending on how far you've explored outside of the Main Missions thus far, you might have to go through some other Star Systems first to get there.

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When you get to Masada III, you'll be ambushed by whoever you'd chosen to oppose, in their corresponding ships. Make sure your ship is well-equipped and thoroughly prepared. After the fight, land your ship on the Buried Temple. Once you do, your chosen ally will come meet you and you can ask them any questions you might have regarding the Buried Temple and why they seem to always have the final bout in this place. They'll be following you throughout your time on this planet. Head for the military base where your objective marker is pointing. As your ally would've said, the actual temple lies beneath it. Head first for the opening in the middle of the facility. Inside, there will be a little of dead bodies you can loot if you'd like to.

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Follow the trail of dead bodies toward your objective marker. As your ally has probably warned you multiple times by now, you'll get jumped by your first Starborn here as you traverse the area so be ready for some fights. You'll have to defeat them before moving forward. As you're already nearing the end of the game, expect these fights to be some of your more difficult ones. Guardian Musa's chosen power is to create copies of himself so you'll have to contend with a number of them at once. To get through this objective, you'll have to defeat all the copies. When you're done with them, keep moving forward toward the objective marker. You'll eventually be blocked by large double doors, so turn left first into a tunnel-like path. As the tunnel sort of unravels, keep an eye on the left side for a locked Storage Crate with an Advanced Security Level containing an Advanced Shocktroop Spacesuit, if you want it. Otherwise, move into the warehouse to enter the area directly above the Buried Temple.

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Inside, you'll be jumped by another Starborn so deal with them promptly. Guardian Athaliah brings the dead back to life under his command and he won't be targetable at first until you bring down every Ecliptic he revives. He can also switch places with any of his thralls. Make short work of them and then deal with Athaliah to move forward. Make sure to take note of where he dies as you'll want to find the Ecliptic Base ID Card to move forward.

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After grabbing the Ecliptic Base ID Card, follow the objective marker to the large red double doors. Interact with the ID Card Reader to open them and head inside to the Ecliptic Base. Inside, move forward by heading first to the lower levels. Jump down the gap in front of you and then turn to the left. When you reach a small room, turn to the left again to find some stairs heading further down. Before you head down, you can get a Berserker Advanced Solstice in the storage box on the table beside the stairs if you want it. Down the stairs, turn left again and then hang another left when you exit to head toward the objective marker, which right now leads to some kind of anomaly. Move close to the lights to enter it.

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It will take you to a familiar scene at the beginning of the game before you touch your first Artifact, marked by the presence of Lin and Heller. Follow the path toward the Artifact to reach the lights made by the anomaly again and exit the anomaly. When you get back, your chosen ally will inform you that you dipped into a different universe for a while and that you'll have to do it a few more times to get to the center of the temple. It seems where (or when) they go in that quick slip into space-time also depends on the person. Move forward to get ambushed by your next Starborn fight.

You'll be up against two this time - Guardian Teuta and Guardian Rinn. These two will seem to have some power to manipulate objects, and Rinn in particular seems to like keeping himself safe while throwing some items to harm you. They'll also have some turrets and robots on their side so this fight can be a bit annoying. If you want to, you could enter the control room in the middle of the fight where Guardian Rinn will appear at the beginning, but you'll need to either take out Rinn first and loot the Ecliptic Base Key early or hack the door with a Master Security Level lock and then hack the computer inside with an Expert Security Level to stop the robots.

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Regardless of how you do it, defeat the two Starborn and get the Ecliptic Base Key to move forward. Head to the upper levels and follow the direction of the objective marker to a large yellow door which you can go through with the key. Inside, follow the path through some dead scientists until you reach another anomaly as you go through a corridor. When you touch the lights, this time you'll find yourself in the Scow, with Captain Petrov. Move forward and speak to him. Regardless of what you choose, it will end in a fight. You can dispatch three quickly or you can just kill Petrov to loot the Private Quarters Key from his body, and then go down the stairs on the right to find the anomaly and leave without having to kill the rest. You can also find The Collector's Outfit and a Modified Calibrated Solstice on Petrov's body.

revelations7 missions world information starfield wiki guide

Use the key on the door to Petrov's room to find the anomaly. Touch it to get back to the present time and place. Once you're back, move forward past the large open doors and follow the path along the cave. At the end of the path, take the lift down to the Cavern. On your way down, you'll naturally touch another anomaly. This time it takes you to a universe where your counterpart dies in the arms of Vladimir, as you see unfold right in front of you. You'll have the option to simply speak to Vladimir or even attack him if you want to. Regardless, you simply need to turn around to find the lights that'll allow you to leave.

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Once you reach the lowest level, you'll find tons of supplies as you get off the elevator. You'll also find a Cornered Modified Auto-Rivet, a Space Adept UC Naval Cutlass, and an Osmium Dagger among the supplies, should you want them. When you're done looting, move forward along the path. Eventually, you'll reach a large open cavern where you'll be ambushed by another Starborn, Guardian Fionn. Fionn has the power to create duplicates that carry and use the same Equipment as you and your current team members. This means, as your offensive power should be notable at this point in the game, they'll also be quite annoying in terms of the damage they can deal. Nevertheless, they'll be quick to dispatch with their smaller health pools, and then you can focus on defeating Fionn.

revelations9 missions world information starfield wiki guide

After dealing with Guardian Fionn, move forward to the objective marker. Narrow pillars dotted with tiny stars will give way to the doorway behind. Interact with it to finally make it to the Buried Temple. Inside, you'll be confronted by either The Emissary, The Hunter, or both of them, depending on who you'd chosen to align with or if you'd chosen to align with neither of them. There's an option to try to persuade them if you want to. You'll need to get eight points within three turns initially in order to successfully persuade either of them.

If you try to persuade The Hunter, you can have the following initial options, depending on your playthrough:

  • +1: You could lose. Handing me the Artifacts guarantees you'll live.
  • +3: If a more persuasive version of myself wanted to pop in from another universe, now's the time.
  • +5: You can find peace in this universe. Like your other self. There's more to life than the hunt.

If you're successful with the third option, you can have the following additional options to continue:

  • +1: You could lose. Handing me the Artifacts guarantees you'll live.
  • +3: I'm offering you a chance to stop this cycle of death.
  • +3: There has to be a universe where I've already won this.

If you're successful with either the second or third option here, you'll be able to persuade The Hunter to give up his Artifacts without a fight. 

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If you don't manage to persuade them or choose the attack them from the get-go, you'll begin the fight against the final Boss of the game. The Emissary and The Hunter are meant to be the strongest Starborn ever, outside of yourself, so they'll have a variety of different powers to help them, having passed through the Unity over and over. This fight can get especially hard if you'd chosen to go against both of them. The fight will have a lot of teleporting through the different places you've been in, so prepare yourself for a visually dramatic battle.

After the successful Persuasion, or winning the fight, and acquiring the corresponding Artifacts, you'll have to speak to your ally if you'd chosen to align with one. They'll give you all the Artifacts that they have to complete the entire set. When you're done speaking to them, or if you're ready, move forward to claim Artifact Mu.

revelations11 missions world information starfield wiki guide

After the usual vision, you'll find yourself outside of the Buried Temple, and Revelation will officially be completed.

 

Starfield Revelation Notes & Tips

  • Other Notes & Tips for Starfield Revelation go here

 

 
All Missions in Starfield
A Break at Dawn  ♦  A Legacy Forged  ♦  A Light in the Darkness  ♦  A New Narrative  ♦  A Parting Gift  ♦  A Shipment for Salinas  ♦  A Tree Grows in New Atlantis  ♦  Absolute Power  ♦  Access is Key  ♦  Accidents Happen  ♦  All For One  ♦  All That Money Can Buy  ♦  Alternating Currents  ♦  Among the Stars  ♦  Back to the Grind  ♦  Back to Vectera  ♦  Background Checks  ♦  Balancing the Books  ♦  Bare Metal  ♦  Beautiful Secrets  ♦  Beer Run  ♦  Blast Zone  ♦  Breach of Contract  ♦  Breaking the Bank  ♦  Burden of Proof  ♦  Captain's Bounty  ♦  Cargo  ♦  Charity of the Wolf  ♦  Commitment: Andreja  ♦  Commitment: Barrett  ♦  Commitment: Sam Coe  ♦  Commitment: Sarah Morgan  ♦  Deep Cover  ♦  Defensive Measures  ♦  Deliver Adaptive Clothing to Polvo  ♦  Deliver Disinfectants to Mars  ♦  Deliver Electro-Plated Wafers to Akila  ♦  Deliver Hygiene Products to Gagarin  ♦  Deliver Inertial Batteries to Porrima III  ♦  Deliver Medical Treatments to Montara Luna  ♦  Deliver Psychoactive Spices to Porrima III  ♦  Deliver Smart Sensors to Porrima II  ♦  Deliver Specialty Crops to Dalvik  ♦  Deliver Ultra Batteries to Montara Luna  ♦  Delivering Devils  ♦  Deputized  ♦  Destroy the Crimson Fleet Captain at Beta Andraste  ♦  Destroy the Crimson Fleet Captain at Porrima  ♦  Destroy the Crimson Fleet Ghost at Maheo  ♦  Destroy the Crimson Fleet Haunt at Oborum Prime  ♦  Destroy the Crimson Fleet Haunt at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Piazzi  ♦  Destroy the Crimson Fleet Phantom at Sol  ♦  Destroy the Crimson Fleet Reaper at Procyon II  ♦  Display of Power  ♦  Distilling Confidence  ♦  Divided Loyalties  ♦  Drydock Blues: Deimos Staryard  ♦  Due in Full  ♦  Earth  ♦  Echoes of the Past  ♦  Entangled  ♦  Executive Level  ♦  Eye of the Storm  ♦  Eyewitness  ♦  Failure to Communicate  ♦  False Positives  ♦  Final Glimpses  ♦  First Contact  ♦  First to Fight, First to Die  ♦  Fishy Business  ♦  Freight Fright  ♦  Friends Like These  ♦  Further Into the Unknown  ♦  Gem Jealousy  ♦  Groundpounder  ♦  Grunt Work  ♦  Guilty Parties  ♦  Hard Luck  ♦  Heart of Mars  ♦  High Price to Pay  ♦  Hostile Intelligence  ♦  In Memoriam  ♦  In Their Footsteps  ♦  Into the Unknown  ♦  Job Gone Wrong  ♦  Juno's Gambit  ♦  Keeping the Peace  ♦  Kill the Outlaw Captain on Maheo III  ♦  Kill the Outlaw Gang Leader on Eridani III-a  ♦  Kill the Pirate Corsair on Guniibuu VI-d  ♦  Kill the Pirate Corsair on Jaffa VI-c  ♦  Kill the Pirate Rover on Procyon III-a  ♦  Kill the Va'Ruun Zealot on Tau Ceti IV-B  ♦  Last Will and Testament  ♦  Late Bloomer  ♦  Leader of the Pack  ♦  Left Behind  ♦  Legacy's End  ♦  Locate Crystalline Crust in Altair  ♦  Locate Pelted Fields in Vega  ♦  Locate Primed For Life in Procyon A  ♦  Locate Psychotropic Biota in Eridani  ♦  Loose Ends  ♦  Maintaining the Edge  ♦  Mantis  ♦  Matters Of the Hart  ♦  Media Sponge  ♦  Missed Beyond Measure  ♦  Mob Mentality  ♦  No Sudden Moves  ♦  Olive Branch  ♦  On the Run  ♦  One Giant Leap  ♦  One Small Step  ♦  One Step Ahead  ♦  Operation Starseed  ♦  Out on a Limb  ♦  Overdesigned  ♦  Pirate Activity  ♦  Power from Beyond  ♦  Power from Beyond (Piazzi II)  ♦  Power from Beyond (Piazzi IV-c)  ♦  Primary Sources  ♦  Proper Tea Theft  ♦  Psyched  ♦  Re-Re-Application  ♦  Red Tape Blues  ♦  Red Tape Reclamation  ♦  Red Tape Runaround  ♦  Reliable Care  ♦  Relief Run  ♦  Rescue Hostage at Carinae V-a  ♦  Return to the Fold  ♦  Rook Meets King  ♦  Rough Landings  ♦  Run the Red Mile  ♦  Sabotage  ♦  Saburo's Solution  ♦  Search and Seizure  ♦  Shadows in Neon  ♦  Short Sighted  ♦  Sowing Discord  ♦  Space Frog from Outer Space  ♦  Special Delivery  ♦  Starborn  ♦  Start-up Stopped  ♦  Superfan  ♦  Supply Iridium (IR) to Mars, Sol  ♦  Supply Line  ♦  Supply Monopropellant to Akila, Cheyenne  ♦  Supra et Ultra  ♦  Surgical Strike  ♦  Survey Cassiopeia II-a in ETA Cassiopeia  ♦  Survey Suvorov in Kryx  ♦  Survey Toliman II in Toliman  ♦  Suspicious Activities  ♦  Tapping the Grid  ♦  Taste of Home  ♦  The Akila Run  ♦  The Art Dealer  ♦  The Audition  ♦  The Best There Is  ♦  The Bounty that Got Away  ♦  The Devils you Know  ♦  The Empty Nest  ♦  The Great Laredo Caper  ♦  The Hammer Falls  ♦  The Key Ingredient  ♦  The Kindness of Strangers  ♦  The Old Neighborhood  ♦  The Showdown  ♦  Top Secrets  ♦  Transport Tourists to Akila  ♦  Transport Traders to Montara Luna  ♦  Unearthed  ♦  Unity  ♦  Vapor Analysis  ♦  War Relics  ♦  Where Hope is Built  ♦  Winning Hearts and Minds



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